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The Ghoul realm is under attack by a mysterious force and aspiring warrior Firebrand sets out to save it.

As in its predecessor, gameplay in Gargoyle's Quest II is divided into an adventure-like and an action part. During the adventure parts, Firebrand explores a world map and several villages from a top-down perspective, talking to his fellow ghouls and zombies to advance the story or receive important items. Action parts are seen from a side-scrolling perspective. In these parts of the game, Firebrand has the ability to jump, cling to walls, fly for a limited amount of time and shoot fireballs at his enemies. As the game progresses, Firebrand becomes more and more powerful, receiving items that improve his agility, armor or attack power.


Gargoyle's Quest II NES You can create temporary platforms with the Tornado magic.
Gargoyle's Quest II NES Title screen
Gargoyle's Quest II NES No place to land?
Gargoyle's Quest II NES The second to last boss

Promo Images

Gargoyle's Quest II Screenshot
Gargoyle's Quest II Screenshot
Gargoyle's Quest II Screenshot
Gargoyle's Quest II Screenshot

Alternate Titles

  • "Red Arremer II" -- Japanese title
  • "Gargoyle's Quest II: The Demon Darkness" -- In-game title
  • "レッドアリーマーⅡ" -- Japanese spelling

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Critic Reviews

Video Game Den NES Jul 21, 2011 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Nintendo Magasinet (Denmark) NES 1993 9 out of 10 90
Gamervision NES Jan 08, 2008 8 out of 10 80 NES Oct, 2003 8 out of 10 80
HonestGamers NES Apr 30, 2013 8 out of 10 80
GameHall NES Nov 24, 2006 7.3 out of 10 73 NES Feb, 2012 B- 67


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Contributed to by GTramp (52716), Michael Cassidy (17935) and Mobygamesisreanimated (10744)