DescriptionThe World at War system is a unique hybrid of a game that brings in classic area movement wargaming and couples it with production, repair, and research. Conquest and liberation is about the tools of production - population, resources, and factories - taken and held by military units that can be upgraded through a detailed yet simple research process.
World at War brings to the player's PC a wide array of abilities and options when fighting for world domination or liberation during the titanic years of 1940-1945 and beyond. Taking the part of one or more of the world's foremost powers (Germany, Japan, China, Russia or the Western Allies), the player vies for strategic control over a wide variety of terrain,resources, and economic capacities. By manipulating the game's options, the player may select as simple or challenging a game as they wish.
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The Press Says
|Strategy Informer||May 16, 2005||8.5 out of 10||85|
|IGN||Mar 10, 2005||8.5 out of 10||85|
|GameSpot||May 02, 2005||8.4 out of 10||84|
|Worth Playing||Oct 19, 2005||8.2 out of 10||82|
|Game Chronicles||Apr 22, 2005||8 out of 10||80|
|PC Gameplay (Benelux)||Nov, 2005||78 out of 100||78|
|Gamers' Temple, The||2005||78 out of 100||78|
|GameStar (Germany)||Apr, 2005||76 out of 100||76|
|PC Games (Germany)||Jan 23, 2006||66 out of 100||66|
|GameSpy||Jun 20, 2005||50|
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Related Web Sites
- Official Web Site (Official Web Site of Gary Grigsby's World At War)