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The World at War system is a unique hybrid of a game that brings in classic area movement wargaming and couples it with production, repair, and research. Conquest and liberation is about the tools of production - population, resources, and factories - taken and held by military units that can be upgraded through a detailed yet simple research process.

World at War brings to the player's PC a wide array of abilities and options when fighting for world domination or liberation during the titanic years of 1940-1945 and beyond. Taking the part of one or more of the world's foremost powers (Germany, Japan, China, Russia or the Western Allies), the player vies for strategic control over a wide variety of terrain,resources, and economic capacities. By manipulating the game's options, the player may select as simple or challenging a game as they wish.


Gary Grigsby's World At War Windows Unit data screen
Gary Grigsby's World At War Windows Military forces screen
Gary Grigsby's World At War Windows Somewhere over Europe
Gary Grigsby's World At War Windows Starting tutorial 1.

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Critic Reviews

IGN Mar 10, 2005 8.5 out of 10 85
Game Watcher May 16, 2005 8.5 out of 10 85
GameSpot May 02, 2005 8.4 out of 10 84
Game Chronicles Apr 22, 2005 8 out of 10 80
Gameplay (Benelux) Nov, 2005 78 out of 100 78
GameStar (Germany) Apr, 2005 76 out of 100 76 (UK) Sep 22, 2005 7 out of 10 70
Computer Gaming World (CGW) Jun, 2005 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
PC Games (Germany) Jan 23, 2006 66 out of 100 66
GameSpy Jun 20, 2005 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50


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Picard (31485) added Gary Grigsby's World At War (Windows) on Mar 09, 2008