User review spotlight: Carmageddon (DOS). Released in 1997.

Gauntlet III: The Final Quest

Gauntlet III: The Final Quest Screenshots

Amiga version

Gauntlet III: The Final Quest Amiga Title screen

Title screen

Gauntlet III: The Final Quest Amiga Start menu

Start menu

Gauntlet III: The Final Quest Amiga Character selection - Questor

Character selection - Questor

Gauntlet III: The Final Quest Amiga Character selection - Petras

Character selection - Petras

Gauntlet III: The Final Quest Amiga Character selection - Neptune

Character selection - Neptune

Gauntlet III: The Final Quest Amiga Treasure and ghosts

Treasure and ghosts

Gauntlet III: The Final Quest Amiga Game tip

Game tip

Gauntlet III: The Final Quest Amiga Food

Food

Gauntlet III: The Final Quest Amiga Scene exit

Scene exit

Gauntlet III: The Final Quest Amiga Elf shooting arrows

Elf shooting arrows

Gauntlet III: The Final Quest Amiga Neptune

Neptune

Gauntlet III: The Final Quest Amiga Objectives

Objectives

Gauntlet III: The Final Quest Amiga High-scores table

High-scores table


Gauntlet III: The Final Quest Screenshots

Atari ST version

Gauntlet III: The Final Quest Atari ST Title screen

Title screen

Gauntlet III: The Final Quest Atari ST Character selection screen

Character selection screen

Gauntlet III: The Final Quest Atari ST The starting location

The starting location

Gauntlet III: The Final Quest Atari ST Food ahead

Food ahead

Gauntlet III: The Final Quest Atari ST A good advice

A good advice

Gauntlet III: The Final Quest Atari ST Nothing more to do here, lets head to the next area

Nothing more to do here, lets head to the next area

Gauntlet III: The Final Quest Atari ST Ghosts on the graveyard

Ghosts on the graveyard

Gauntlet III: The Final Quest Atari ST Outside the church

Outside the church

Gauntlet III: The Final Quest Atari ST Inside the church

Inside the church

Gauntlet III: The Final Quest Atari ST Ok, now I know what to do next

Ok, now I know what to do next


Gauntlet III: The Final Quest Screenshots

Commodore 64 version

Gauntlet III: The Final Quest Commodore 64 Title Screen

Title Screen

Gauntlet III: The Final Quest Commodore 64 Character Selection

Character Selection

Gauntlet III: The Final Quest Commodore 64 Valkyrie and Neptune in action

Valkyrie and Neptune in action

Gauntlet III: The Final Quest Commodore 64 The Elf cleaning some dungeon

The Elf cleaning some dungeon

Gauntlet III: The Final Quest Commodore 64 Wooohhaa, some kind of puzzle? :)

Wooohhaa, some kind of puzzle? :)

Gauntlet III: The Final Quest Commodore 64 Another dungoen, or is that the church? :)

Another dungoen, or is that the church? :)

Gauntlet III: The Final Quest Commodore 64 On to the next stage.....the grasslands?

On to the next stage.....the grasslands?

Gauntlet III: The Final Quest Commodore 64 quite a lot of graphical variation

quite a lot of graphical variation


Gauntlet III: The Final Quest Screenshots

ZX Spectrum version

Gauntlet III: The Final Quest ZX Spectrum Load screen

Load screen

Gauntlet III: The Final Quest ZX Spectrum The default is a 1 player game. I went straight to 'Define keys'

The default is a 1 player game. I went straight to 'Define keys'

Gauntlet III: The Final Quest ZX Spectrum Choose controls for player 1

Choose controls for player 1

Gauntlet III: The Final Quest ZX Spectrum Action key definition

Action key definition

Gauntlet III: The Final Quest ZX Spectrum Each of the icons round the outside represents a character. The space bar moves me round the screen. Enter selects the character as the one I get to play

Each of the icons round the outside represents a character. The space bar moves me round the screen. Enter selects the character as the one I get to play

Gauntlet III: The Final Quest ZX Spectrum Game start. Player 2 is disabled.

Game start. Player 2 is disabled.

Gauntlet III: The Final Quest ZX Spectrum Every time I kill a ghost, more pop out of the box. I did this for a while because the ghosts stayed nicely penned up and waited to be shot. There does not seem to be a limit to the ghosts, just my pa

Every time I kill a ghost, more pop out of the box. I did this for a while because the ghosts stayed nicely penned up and waited to be shot. There does not seem to be a limit to the ghosts, just my pa

Gauntlet III: The Final Quest ZX Spectrum There's ghost boxes everywhere

There's ghost boxes everywhere

Gauntlet III: The Final Quest ZX Spectrum Aha! A doorway

Aha! A doorway

Gauntlet III: The Final Quest ZX Spectrum Another part of the game. I could not walk down the ladder in front of me - I think they are only for climbing up

Another part of the game. I could not walk down the ladder in front of me - I think they are only for climbing up

Gauntlet III: The Final Quest ZX Spectrum There's more ghosts just waiting round the corner

There's more ghosts just waiting round the corner