User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Gee Bee Air Rally

MobyRank MobyScore
Amstrad CPC
...
2.3
ZX Spectrum
...
...
Commodore 64
...
...
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Description

Gee Bee Air Rally adds another dimension to motor racing - literally, as the action takes place in the sky. It targets the feel of pioneering races between 250mph planes in the valleys of the southern USA between brave but honest goggle-wearing men - a sort of Mille Miglia in the sky.

The game consists of 16 courses, which are marked out by giant suspended cones, each of which is to be completed against a time limit, while avoiding contact with the other planes. You must stay within the cones, any time spent outside it results in the alloted time ticking down at a prohibitively fast rate (so don't think of short-cutting the track). After every second successful race, you take on a bonus track, in which balloons must be hit for points.

Screenshots

Gee Bee Air Rally Amiga One photo after all events in level 2 finished
Gee Bee Air Rally Amiga Pilot inside the plane
Gee Bee Air Rally ZX Spectrum Descent and speed up near the home straight
Gee Bee Air Rally Amstrad CPC Flying.

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The Press Says

ASM (Aktueller Software Markt) Amiga Jan, 1988 9.8 out of 12 82
Sinclair User ZX Spectrum Jun, 1988 8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars 80
ACE (Advanced Computer Entertainment) Amiga May, 1988 679 out of 1000 68
Crash! ZX Spectrum May, 1988 66 out of 100 66
The Games Machine (UK) Amiga May, 1988 63 out of 100 63
The Games Machine (UK) Commodore 64 May, 1988 62 out of 100 62
Computer and Video Games (CVG) Amiga Apr, 1988 6 out of 10 60
Zzap! Commodore 64 May, 1988 57 out of 100 57
The Games Machine (UK) ZX Spectrum May, 1988 55 out of 100 55
Your Sinclair ZX Spectrum Jun, 1988 4 out of 10 40

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Trivia

Developer quote

Spectrum version programmer Keith Burkhill later commented to the NVG website:
I bet you've never heard of Gee Bee Air Rally; Activision gave me about 15 copies which is about how many it sold! That was a really bad game and I can't understand why they commissioned me to convert it from the C64.

Contributed to by Martin Smith (63136) and cafeine (143)