DescriptionGee Bee Air Rally adds another dimension to motor racing - literally, as the action takes place in the sky. It targets the feel of pioneering races between 250mph planes in the valleys of the southern USA between brave but honest goggle-wearing men - a sort of Mille Miglia in the sky.
The game consists of 16 courses, which are marked out by giant suspended cones, each of which is to be completed against a time limit, while avoiding contact with the other planes. You must stay within the cones, any time spent outside it results in the alloted time ticking down at a prohibitively fast rate (so don't think of short-cutting the track). After every second successful race, you take on a bonus track, in which balloons must be hit for points.
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The Press Says
|ASM (Aktueller Software Markt)||Amiga||Jan, 1988||9.8 out of 12||82|
|Sinclair User||ZX Spectrum||Jun, 1988||80|
|ACE (Advanced Computer Entertainment)||Amiga||May, 1988||679 out of 1000||68|
|Crash!||ZX Spectrum||May, 1988||66 out of 100||66|
|The Games Machine (UK)||Amiga||May, 1988||63 out of 100||63|
|The Games Machine (UK)||Commodore 64||May, 1988||62 out of 100||62|
|Computer and Video Games (CVG)||Amiga||Apr, 1988||6 out of 10||60|
|Zzap!||Commodore 64||May, 1988||57 out of 100||57|
|The Games Machine (UK)||ZX Spectrum||May, 1988||55 out of 100||55|
|Your Sinclair||ZX Spectrum||Jun, 1988||4 out of 10||40|
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Developer quoteSpectrum version programmer Keith Burkhill later commented to the NVG website:
I bet you've never heard of Gee Bee Air Rally; Activision gave me about 15 copies which is about how many it sold! That was a really bad game and I can't understand why they commissioned me to convert it from the C64.