User review spotlight: Carmageddon (DOS). Released in 1997.

Gemini Wing

MobyRank MobyScore
Atari ST
ZX Spectrum

User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amiga 1 5.0
Amstrad CPC 1 5.0
Arcade Awaiting 1 votes...
Atari ST 1 5.0
Commodore 64 1 5.0
MSX 1 5.0
Sharp X68000 1 5.0
ZX Spectrum 3 3.9
Combined MobyScore 9 4.6

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari STAtari ST User
Gemini Wing is good, it's fast, colourful, musical and contains touches of originality, but it is still just another addition to the already crowded vertically scrolling shoot-'em-up market.
AmigaACE (Advanced Computer Entertainment)
Nothing to complain about here - smooth scrolling, very nice graphics, and a varied soundtrack that is so good you actually want to keep listening to it rather than turn the volume down. Nothing new, but a very competent effort nonetheless.
AmigaAmiga Joker
Resümee: Eine gelungene Automatenadaption für mehrere Spieler, für Einzelkämpfer erscheint es mir dagegen hier und da zu wirr.
Commodore 64Commodore User
The action is incredibly fast and ferocious, with a myriad of different aliens attacking at once. Commendably, the speed of the game is maintained no matter how much is happening off screen, although the music slows a little. Sometimes there is just too much going on, with too many aliens and bullets heading your way, and the easiest way to get to the next section is to die and fly your next ship through while it is still at the usual ‘flashing invincible’ stage. I am sure that over time the player would become more adept at dodging so many aliens, but initially it is a little discouraging to die on such a regular basis. The sound is good, with a couple of nice tunes and sound effects, the graphics are blocky on occasion, and, at times, it is nigh on impossible to see what is going on. This has, despite the power up problems, the makings of a good shoot’ em up. It is just a shame that it is that little bit too frenetic and, visually, god-awful mess.
Atari STThe Games Machine (UK)
The alien horde swoops around with great zeal creating havoc for an unprepared player. A pleasant tune plays throughout the game, and the graphics are of the same cartoon quality as the Amiga's.
AmigaThe Games Machine (UK)
The graphics are colourful and the ingame tunes are jolly, but the Amiga version gives us the impression that the machine hasn't been used to its full potential. Still the game is very playable, and that's what counts at the end of the day.
Multiload before meeting the end-level alien isn't too good an idea. Some moderately impressive mother aliens but the general graphical quality is average. Highly atmospheric tunes throughout. Good two player blasting action although the game isn't overly attractive to the single player. Even with the continue play it's not an easy game. Standard blasting fodder with a few extras to liven it up.
ZX SpectrumThe Games Machine (UK)
With a good title tune on the 128K version, the Spectrum game's every bit as tough as its big brothers, though the action slows down a touch when a lot of aliens are on the screen at one time.
Commodore 64Commodore Format
I get so bored with this type of thing. It's very rare that you get a shoot-em up that is anything other than run-of-the-mill. I needn't really say it but if your interests lie outside the world of frantic blasts then give it a miss.
Atari STACE (Advanced Computer Entertainment)
The sprites are not quite as smooth or as fast as those in the Amiga version, so the game feels a little stiff when you are playing it. Additionally the soundtrack that was superb on the Amiga sounds strained when transferred to the ST's inferior sound chip, and I guarantee you will turn it down after the first five minutes. Not a horrendous game, but not an essential buy either.
Commodore 64Zzap!
Attractive packaging. Prolonged multiload. One player mode only is a let down. Some neatly shaded backdrops, satisfyingly large and varied sprites. Pleasant tunes per level but lacking powerful or varied effects. Would have been better and more fun to get into with two player action but the instant appeal is still strong. Seven playable levels with enough challenge and variety. Nothing new in concept but nice to look at with some varied weapons to pick up.
Atari STST Format
[Budget re-release] Do me a flavour, not another blimmin' oldie shoot-'em-up. Gemlnl Wing is a blaster In the traditional "blow me, there's rather a lot happening on screen" mould. Zillions of power-ups and simultaneous two-player action make the game worth a look if you enjoy that kind of arcade action. Things can get very frantic very fast though.
AmigaCU Amiga
Unfortunately, the Amiga version is not on a par with its eight bit buddies. Graphics are of course superior, but could have been better. Sound is weak and unmemorable, and gameplay is much slower and simpler. All in all, a fairly standard Amiga shoot ‘em up, disappointing when stood next to the 64 version.
[Budget re-release] The action's familiar and can be one- or two-player. The latter variation is quite fun and has the bonus of nicking each other's power-ups. The graphics are poor and the sound is not much better. At £7.99 it isn't really worth it, especially when there's Silkworm and Xenon around for the same price.
Commodore 64The Games Machine (UK)
Although colourful, the famous blocky sprites make it a wee bit difficult to avoid danger at times, and the multiload is a bit of a pain. Worse still, there's only a one-player mode, which kills the point of the game a little.
AmigaASM (Aktueller Software Markt)
Es bleibt schließlich festzustellen ,daß GEMINI WING auf 8 Bit nichts taugt, und daß die 16- Bit-Versionen auch nur Durchschnitt sind. Grafik gut, Sound „gut“ bis „sehr gut“, Spielablauf altbekannt bis langatmig. Dem einen oder anderen mag es noch gefallen, ich dagegen erwarte für mein Geld etwas Interessanteres.
Atari STRaze
The action's familiar and can be one- or two-player. The latter variation is quite fun and has the bonus of nicking each other's power-ups. The graphics are poor and the sound is not much better. At £7.99 it isn't really worth it, especially when there's Silkworm and Xenon around for the same price.
Commodore 6464'er
Die Automatenumsetzung „Gemini Wing“ ist ein Action-Spiel, dessen ausgezeichnete Idee sich leider nicht optimal am C64 entfalten kann. Mängel zeigen sich insbesondere bei der Hintergrundgrafik, beim Sound, sowie bei den Schlußmonstern der einzelnen Level. Wer keine Möglichkeit hat, „Gemini Wing“ am Automaten zu spielen, der sollte sich dieses Spiel mal auf dem C64 ansehen.
AmigaComputer and Video Games (CVG)
Some attractive background graphics, sprites and end-of-level aliens don't compensate much for slow and simple gameplay, just not in the same class as Xenon II
Commodore 64ASM (Aktueller Software Markt)
Beim 64er fällt zunächst einmal die miserable Farbwahl negativ auf. Die Übersicht geht flöten. Der Sound taugt auch nichts, bloß der Spielablauf ist eine Spur flüssiger und schneller geworden. Die Grafik ist insgesamt enttäuschend und langweilig. Ein Spiel, das keinen Spaß macht.
Amstrad CPCThe Games Machine (UK)
Amstrad Gemini Wing is vaguely playable but not really worth attention.
Amstrad CPCACE (Advanced Computer Entertainment)
Blips and blops accompany the action, and the update is so slow, it seems better suited to a budget adventure game. No seriously, it is that bad. Still, we can at least be thankful that it does scroll!
Commodore 64Computer and Video Games (CVG)
There's a multiload between the title screen and the first level every time you play, so getting started isn't much fun. The graphics are indistinct and bland and, as a result, the action is very frustrating. There are many better vertical scrollers on the C64.
Commodore 64ACE (Advanced Computer Entertainment)
Take a good look back at the history of shoot-em-ups on the 64. Uridium, Terra Cresta, Starray. Now keep looking back, because you ain't gonna find no future in Gemini Wing. Control is sluggish and the soundtrack awful. Avoid.
Amstrad CPCASM (Aktueller Software Markt)
Diese Umsetzung kann man getrost als Flop und Reinfall bezeichnen. Will VIRGIN die User hier für dumm verkaufen? Die Grafik ist eine einzige Katastrophe. Alles ruckelt wie zu Großmutters Zeiten und ist genauso langsam wie die Oma selbst. Wer das längere Zeit ertragen kann, sollte mal seinen Arzt konsultieren. Der Sound ist (natürlich?) genauso mies, so daß ich mich hier damit begnüge, das Spiel abschließend als kompletten Unfug mit Hülle zu bezeichnen.