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Exatamente como na versão Master System, você está no comando de um caça supersônico f-14 Thundercat. E deve destruir os aviões da esquadrilha inimiga para passar de fase.
The fast and frantic action of the coin-op has been fully captured in this cracking conversion, with the player flying into battle at supersonic speeds, dodging bullets, rockets and planes while simultaneously trying to lock his sights onto the enemy craft and bring them down with his plane's guns and homing missles! The graphics are awesome, with rapid, convincing 3D sprite update - the planes come towards you at incredible speeds! As well as great looks, Afterburner also features brilliant soundtracks and effects, and very touch and challenging action - beating all 22 levels takes some doing! One thing I feel I must say is that Afterburner is one of those games you either love or hate. We at MEAN MACHINES think it's fab, but there will be some who disagree, thinking the plane-blasting action is too repetitive to make long-term play worthwhile. So if you've never seen the arcade game, make sure you have a good look before you buy, just in case!
Es ist rational nicht ganz erklärbar, aber "Afterburner" macht trotz seiner Ansätze zur Sprite-Konfusion auf dem Bildschirm einen Heidenspaß. Das Gefühl, im Sturzflug unter den ankommenden Raketen hinwegzutauchen und anschließend eine Salve Missiles abzufeuern, umgeben von Explosions- und Rauchwolken, ist schlichtweg atemberaubend. Die Mega-Drive-Umsetzung ist mit großem Abstand die bislang technisch und spielerisch beste Heimversion.
When Sega decided to bring its arcade hit home, you know it wanted it to be good. And despite being a small 4Mb cart, After Burner II manages to be exactly that. It's a toned down port that lost some punch visually and aurally, but the core gameplay is intact, it has a great sense of speed when things start heating up, and it pulled off some above-average 3D on a system with no scaling capabilities whatsoever. It may not a perfect port like the Saturn version, or a really close one like the 32X version, but it's a respectable take on an arcade classic that'll likely please fans of Sega's 16-bit system.
The Video Game Critic
The Genesis doesn't have any built-in scaling capabilities and it really shows in the choppy animation. The land below is flat and uninteresting - mostly a bunch of bushes. The planes don't look half bad, but the scaling is rough. A dot in your crosshairs can transform into a huge plane in split secord. But the graphics are actually good compared to the gameplay. Pressing up and down on the pad changes your altitude (fine), but pressing side-to-side moves your plane in a semi-circle shaped arc. This makes it really difficult to target anything. Your machine guns shoot automatically, so you just need to fire missiles whenever you hear "fire." As a result the gameplay simply requires moving around like crazy to avoid incoming fire and firing missiles on cue. Even if you have no clue as to what you're doing, you'll probably rack up 2 million points. This is a really bad game. Sega released a much better version later for the 32X, although that wasn't anything to write home about either.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (19 votes)
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