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Arch Rivals (Genesis)

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Developed by
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100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall MobyScore (4 votes) 3.1

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Sega Force
Arch Rivals är ett spel för folk med humor och en aning distans till det här med sport. Som i de flesta sportspel är det själva kampen som är huvudsaken. Något direkt "djup" finns det inte att upptäcka i Arch Rivals, men man kan ha förbaskat kul medan man lär sig tekniken.
Power Play
Die Mankos (kein Turniermodus, schwammige Steuerung) werden durch Gags gemindert – Zu Zweit gibt’s ein unterhaltsames Basketball-Match.
Mean Machines
The idea behind this humorous, knockabout arcade-style basketball game is a good one, but like its arcade counterpart, it simply doesn't provide enough fun to keep you playing. Controlling only one player is frustrating, especially since the other player lacks intelligence and never does what you want, and the ropey collision detection just makes things worse. And that's not all! The controls themselves sound good, but in practice they're fiddly and scoring baskets is very simple once you get the game sussed, which takes very little time at all. In two-player mode there's a tiny spark of fun, especially if you manage to pull your opponent's trousers down (very strange and perverted indeed), but really it's all too shallow and superficial to sustain interest for more than a couple of afternoons.
ASM (Aktueller Software Markt)
In dieser Two-on-Two-Variante darf nämlich gebolzt werden, was die Feuerknöpfe hergeben. Tritte, Schläge und Würfe sind erlaubt, um dem Feind den Ball abzuluchsen. Doch außer den Gags gibt’s wenig Erbauliches: Der Mitspieler ist in der Defensive zu passiv, das Spielgeschehen durch die wilde Prügelei andauernd unterbrochen. Von „technischem Können“ kann da nicht die Rede sein. Und als Pausenclown zwischen NBA- oder EM-Übertragungen ist das Teil einfach zu teuer.
So, granted: Four years can make a lot of difference, especially technology-wise. While Arch Rivals was released carrying only 4 Mega Power, the NBA Jam cartridge was six times bigger. And boy, does it show, because everything, and I really mean everything seems at least six times better as well! But even without comparing this game to its younger cousin, Arch Rivals doesn't really shine in its own right at all. Besides the "pulling down the pants" bit, this games has nothing to show for. Even for an early launch title it just comes off horrible, and it compares badly to contemporary NES games in about every single aspect! In the arch rivalry between the Genesis and the SNES, Sega's Arch Rivals loses – badly!