There are no reviews for the Genesis release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (9 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
En conclusion, si vous aimez les jeux de combat, Art of Fighting MegaDrive reste une valeur sûre surtout si vous avez une manette arcade. À noter que la version testée ici est l'édition japonaise qui dispose de mode de difficulté (allant de very easy à very hard) et de continues sélectionables. Les versions US et EURO sont apparemment beaucoup plus difficiles (voir impossibles selon beaucoup).
Video Games & Computer Entertainment
Fans of fighting games should know all about this title already. A decent 16-meg conversion, the Genesis Art of Fighting is tough and it has a story behind it. Only you can make the difference and find Yuri before it's too late. She need your help now, so let's move it!
Schade, no zooming! Davon abgesehen hat Sega meiner Meinung nach eine saubere Konvertierung
Animation stimmt, der Hintergrund ist nahe am Vorbild und
Moves und Gegner wurden übernommen. Gegen K. Amusements SN- sieht das Mega-Art Of Fighting jedoch kein Land, zumindest auf dem Blendwerksektor. Die Steuerung ist präzise und sensibel, wohingegen die Spielbarkeit manchmal etwas unter der leicht ungenauen Kollisionsabfrage leidet, sprich das Treffen und Getroffenwerden scheint teilweise nicht mit rechten Dingen zuzugehen. MD-Besitzer mit einem Hang zu NG-Software sollten zugreifen.
Electronic Gaming Monthly (EGM)
One of the key features of the Neo Geo version of this fighting game was the scaling in and out during combat. That effect isn't in this version (I didn't notice it was gone until it was pointed out to me), but otherwise this is identical to the arcade (even the cinemas between fights are kept in). Most of the moves are easy enough to execute and there are some nice options like being able to fight five rounds instead of the standard three. In the Versus Modes, some fighters have an unfair advantage (like karate), but overall, this is an earnest conversion.
Overall, this port is a disappointment. It isn't polished, it controls weakly, and it comes off as pretty mediocre, especially when compared to other SNK games on the Genesis like Samurai Shodown or even the earlier first installment of Fatal Fury, which at least had three characters to choose from in single-player mode that even handled differently. If you want to get a taste of some decent SNK fighting action, try those instead, but avoid Art of Fighting. Sega pretty much dropped the ball and screwed up this port. I myself might not be much of an artist or particularly good at fighting games, but I know what I like, and this one I don't.
There's nothing new in AOF, placing this title in the doldrums alongside other lackluster fighting games. You've either seen it, done it, or not cared about it a million times before and the same can be said about this sojourn through South Town.
All Game Guide
The biggest problem is small delays when performing moves, so they are not nearly as fast to pull off as Street Fighter II: Special Championship Edition or Eternal Champions on the Genesis. Learning to adjust significantly takes away from the game's enjoyment. Another big disappointment is you can't play as any of the other characters in the one-player mode, making this game only replayable with a friend. Overall, Art of Fighting is a reasonable conversion of a rather ordinary arcade game.