This version of Buck Rogers: Countdown to Doomsday
retains most of the story and the core gameplay of the computer version
of the same name, but differs in several gameplay- and interface-related aspects.
The main differences involve reduction of some of the skills and equipment types present in the computer version. Limitations have been imposed on character creation as well: there are only four character classes (Warrior, Rocketjock, Medic, and Rogue) and three races (Human, Desert Runner, and Tinker) to choose from, as opposed to five character classes and six races in the computer release.
In the computer version, first-person view and pseudo-3D graphics were used for navigation, while combat was viewed from isometric perspective. In this release, isometric view is used both for navigation and combat, the player-controlled party visible from third-person perspective.
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While the game started out as a direct port of the PC version, it ended up with a number of subtle changes and new features, including: a new isometric "explore" mode, trimmed description text, expanded sub-plots, some new portraits, a number of UI enhancements and completely new space travel and space combat engine.
This entry to the MobyGames database was contributed by PCGamer77 (3031)
on Jun 07, 2002.