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Especially excellent is the two-part end fight. Even if you're unfamiliar with the Buck "space operas" of yesteryear, his console cart is a great place to start if you're ready to go where no Genesis gamer has gone before.
The weak graphics and sound do nothing to heighten the despondent atmosphere. Get past these small hurdles however and you'll find an involving and rewarding game. There's lost to do in each of the subsequent missions, with clues being sought and a real sense of tension as time starts to run out and there's still an objective to be achieved. The combat system can be slightly annoying, although it's ten times better than any other RPG system, and you can always stick to quick combat in less-than-desperate situations. Size is another thing Buck Rogers has going for it. There are loads of assignments and they get very hard after the first couple of missions, making the battery back-up essential. Buck Rogers is definitely one for anyone after some RPG excitement or just a long-lasting, challenging game.
Mi sono già dilungato a sufficienza sulle qualità del gioco SSI: vanta un ottimo combattimento ricco di variabili, una trama interessante, grafica e sonoro sempre all’altezza della situazione e una longevità rarissima da trovare nel ’91. Concludo citando una mia vecchia recensione di Buck: “se vi piacciono gli RPG prendetelo, se vi piacciono i giochi di strategia prendetelo, se vi piacciono gli RPG giapponesi lasciatelo stare, è su un altro pianeta”.
If you have played through countless medieval RPGs and feel that one more dragon slaying will drive you out of your mind, this may just be the game for you. It lacks the wonderfully written plot and magnetic characters that make many games great, but it just keeps you interested in its own special way.
Just Games Retro
I’m interested now to play the original computer version and see which one handles better, but either way, this is a perfectly playable port. I like the isometric navigation over the Gold Box first person view, I love the tactical feeling of the ship battles, and there’s some tremendous stories here worthy of the series’ high adventure serials. It’s slow-burning and lengthy – an RPG through and through – and getting killed for making a wrong choice will surely rub some players the wrong way. But if you’re prepared, it’s the full experience on the smaller console.
Hat man sich vom ersten akustischen Reizangriff erholt und dem unsäglichen Soundtrack konsequent die Luft abgedreht, stehen dem Konsolenhelden vergnügliche Stunden ins Haus. Ein bißchen Flexibilität sollte der SSI-gewöhnte Rollenspieler trotzdem mitbringen, denn die liebgewonnene 3-D-Perspektive ist verschwunden und läßt uns anfangs etwas orientierungslos zurück. Zumal auch der "Area"-Befehl fehlt und so keine Übersicht über den Handlungsort möglich ist. Die numerische Ausdünnung des Skill- und Fertigkeiten-Systems ist nur scheinbar ein Nachteil, erweist sich aber bald als angenehm: So bleiben die Werte der Charaktere schön übersichtlich.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (17 votes)