There are no reviews for the Genesis release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (9 votes)
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För att sammanfatta, så är detta ett spel för folk som aldrig tröttnar på plattformsspel, hur enfaldiga de än må vara. Detta är inget dåligt spel, bara så likt alla andra. Och nog var GG- och Master-versionerna en aning bättre.
Plus beau, plus long et plus prenant que son prédécesseur, ce Chuck Rock 2 : Son of Chuck est une réussite qui ravira tous les amateurs de jeux de plates-formes de l'époque 16 bits. Malgré une maniabilité perfectible et un relatif manque d'originalité, les développeurs de Core Design ont vraiment fait du bon travail, d'autant plus qu'il n'est jamais évident de faire la suite d'un jeu à succès. Encore un très bon titre sur la Megadrive de Sega !
The Video Game Critic
Chuck II does feature some slick scaling and rotation effects, and offers more variety than the first game. There are bonus stages including a button-tapping river race. The music is not nearly as catchy as the first game. Personally I prefer the original, but Son of Chuck still rates high in terms of fun.
All in all, this game is as I suspected best fit for children, if anyone at all. I enjoyed and played it more when I was eleven, and I appreciated the humour more, but then again my demands were lower during that time. Today, before writing this review, I could beat on about the fourth try, and I didn't really have fun (it is easy to learn from mistakes and get past annoying things when you have two extra credits). It looks and sounds too average to stand out from the great load of platformers for this system. According to the Swedish magazine Sega Force, the 8-bit versions were superior because the levels added in the Mega Drive version are more like filler material. There is also a CD version available, with an enhanced soundtrack (could be useful), cartoon cut scenes, and more difficulty levels. Check out the other versions and forget this one, if you're at all interested in becoming a stone age baby. If you just want a platformer, I recommend Chiki Chiki Boys.