User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 2.9
Story / Presentation The main creative ideas in the game and how well they're executed 3.1
Overall User Score (9 votes) 3.4

Critic Reviews

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Game Players (Jun, 1994)
Puzzle fans should not miss this outstanding cart!
Mean Machines (Apr, 1994)
Still a classic game but not quite as advanced as it could have been.
Mega Fun (Jun, 1994)
Wow! Vic Tokai hat es doch tatsächlich geschafft, aus dem eher schlichten Columns im dritten Anlauf ein absolutes Suchtmodul zu zaubern. Die neuen Features sind einfach brillant und sorgen für Schadenfreude, wenn sich der Gegner bspw. eine Zeit lang mit der spiegelverkehrten Steuerung herumplagen muß. Dank des Vier-Spieler-Adapters mutiert dieses Denkspiel zudem zum tollen Party-Vergnügen, wobei die Fun-Wertung proportional zur Zahl der Mitspieler ansteigt.

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Here is another highly addictive game with a theme similar to games like Tetris and Pac Attack. The One-player Mode is very nice in that you plot your progress and the head-to-head competition is a must. A very good game.
Video Games (Jun, 1994)
Alleine gegen den Prozessor macht Columns 3 schon eine Menge Spaß, gegen menschliche Gegner wird's traditionsgemäß aber noch lustiger. Leider ist der Fünf-Spieler-Modus nicht so gut geglückt. Die Steinchen sind hier einfach zu klein. Wenn sich fünf Kontrahenten um den Monitor scharen, kommt man auch nicht nah genug ran, um die Steine so gut erkennen zu können wie auf dem großen Spielfeld. Mein Kompliment gilt mal wieder den Musik-Verantwortlichen: Neben vielen lustigen Jingles haben sie dem Modul tolle Begleitmusiken verpaßt(unter anderem wurde das klassische Columns-Thema poppig aufgebohrt). Leider wechselt die Musik im Ein-Spieler-Modus zu selten. Ansonsten haben die Entwickler gerade so viel oder so wenig am Ur-Columns verändert, daß die Faszination und die Spielbarkeit des Vorgängers voll erhalten blieben.

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IGN (Feb 13, 2008)
Columns III: Revenge of Columns is a capable puzzler in many respects, but falls well short of the appeal of its own predecessor. You'd be better off spending your money on the original Columns. It's a better version of the same idea, as this retooling into a constant one-on-one versus puzzler just isn't as much fun as taking on the stack yourself. But don't feel bad, Columns III. Nobody remembers Tetris 2 either.
40 (Jan 25, 2007)
The franchise has lost its way since its maiden voyage into arcades and on the Genesis, and while this edition makes for an interesting side note and a good multi-player puzzle game, it's just not a worthy successor to Columns. Perhaps Sega realized this and chose not to publish the game outside Japan itself, instead leaving it up to Vic Tokai to see if an audience for the game existed abroad. Column's Revenge is sure to fall on deaf ears with a single player mode that pales in comparison to the original game, a versus mode which lacks the excellent gameplay of the series it tries so hard to copy, and the general rarity of Sega Tap users to market the game's one triumph – its well done five-player battle. As it stands, Columns III only helps make the case that Sega just rips off other franchises for its sterile puzzle brand.