User Reviews

More colourful than tetris emmamomocat (33) 3 Stars3 Stars3 Stars3 Stars3 Stars
Columns--a so-so kind of game paul cairey (359) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (36 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
A flippin' good Tetris-style game that's got that spark of originality to keep it from being just one of the crowd.
1UP! (May 18, 2009)
On pardonne ses défauts à Columns parce que malgré tout il nous captive, grâce à son principe et à une ambiance si particulière, à demi-mystique, qui n'a absolument rien de commun avec Tetris mais exerce une fascination consciente ou non. Le plus triste est que Sega ne semble jamais avoir pleinement réalisé les possibilités offertes par l'atmosphère de ce Columns. Et plutôt que d'explorer cette voie, de persévérer dans ce style mélangeant de manière habile et surprenante Grèce antique et psychédélisme, ils auront uniformisé le principe, ils auront fait de lui ce que cette version résistait à faire, un ersatz de Tetris, un objet de mode. Il n'y a qu'à voir la dernière version en date sur Game Boy Advance, Columns Crown, avec d'atroces personnages manga si fades et si communs, le même genre d'inepties avec lesquelles Sega enlaidit tous ses jeux récents.
Wer schon der Spielidee von Tetris erlegen war, kennt ohnehin nur eine Frage: "Gibt's auch Columns auf Rezept?"

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The Video Game Critic (Jan 31, 2001)
Not wanting to miss out on the puzzle-game frenzy, Sega introduced Columns, a Tetris clone with its own twist. Columns of three gems descend from the top of the screen and you need to line up three or more of the same color to make them disappear. You can't turn the stack sideways, but you can rotate the order of the gems. It sounds simple, but once you get going, quick and strategic thinking is required. Unpredictable chain reactions inject excitement into the game. Columns won me over in a big way. Unlike Nintendo's cartoonish incarnations of Tetris, Columns has an Egyptian theme. There isn't much to see graphics-wise, but the soft, soothing organ music makes the game feel like a religious experience. There are plenty of options including a nice two-player simultaneous mode. The controls are a little TOO responsive, making the columns tricky to line up precisely. But the relaxing, addictive quality of this game cannot be denied.
Power Play (Sep, 1990)
Auf die Tetris-Umsetzung fürs Mega Drive muß man immer noch warten, doch Columns ist ein nahezu gleichwertiger Ersatz. Das einfache Spielprinzip mit den Farbkombinationen wurde geschickt durch eine Vielzahl von Variationen aufgemöbelt. Das Aneinanderreihen verschiedenfarbiger Steinchen hat einen schwer beschreibbaren, naiven und ausgesprochen hartnäckigen Charme (Marke "...einen Versuch mach' ich noch!"). Zudem leisteten die Programmierer bei Grafik und Sound routinierte Qualitätsarbeit. Denkspiel-Fans werden nur schwerlich an diesem gewitzten Modul vorbeikommen.
70 (Nov, 2003)
Columns ist ein gutes Spiel, dass jedoch nicht ewig fesseln kann, sich aber für zwischendurch gut zur Belebung der grauen Zellen eignet.
Tetris is not available for the Sega Genesis, but adding Columns to your collection is the next best thing. Simply put, this game rocks.
Columns is the first attempt by Sega to reproduce the action and strategy of a Tetris-style game for the Genesis. The game is unique and plays good, but it's not in the same league as Tetris. A nice diversion with the usually well-rounded 16-Bit features, but not incredible.
30 (Jul 31, 2004)
Now let's consider that the Genesis and Sega CD versions of Columns contain fewer features and gameplay modes than the version you could instead have purchased for the 8-bit Master System. That's right; in the world of Columns, twice the bits add up to fewer features! Okay, that's enough consideration. Judged on either its mechanics or its atmosphere, Columns is a problematic and troublesome mess, fated to forever dwell in the shadows of its hallowed rivals.