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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (9 votes)
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Corporation impressed me immediately with its excellent user interface and decent gameplay. The thing is, no matter how long I played the game I kept coming away with the feeling that I had hardly scratched the surface of the game - it's that deep and complex. The graphics (particularly the presentation screens) are very impressive, although I found that the corridors looked very samey. I got lost very quickly because there isn't that much in the way of distinguishing features. The sound is good, with a decent enough soundtrack accompanying the action. I was a tad disappointed with the sound effects though as they are flat and uninspiring. At the end of the day though, Corporation wins through in that it is a very challenging game with many levels to play through and the gameplay should appeal to most Megadrive players.
Just Games Retro
It’s a great, ambitious idea, and the original Amiga version beats even System Shock to the cyberpunk table. I look forward to revisiting the DOS port of this, but the Genesis version just can’t be recommended. Good on them for trying to bring a meaty RPG to the consoles, and it’s certainly a unique experience in the Genesis library, but the power just isn’t there when the enemies show up in force. If you really want a console FPS, Zero Tolerance expertly shows how it’s done.
Leider artet das Spiel in ein orientierungsloses Herumgekrieche aus, die Grafik lädt zum kollektiven Gähnen ein. Und wenn selbst das Joypad mitgähnt, wird die Steuerung ziemlich träge und unexakt. Sieht man von einigen besonders bösen Bösewichtern ab, ist so gut wie keine Abwechslung vorhanden. Höchstens ein Fanspiel für Leute, die gerne ein Roboter wären.
Bottom line: The idea behind Corporation is pretty good. In 1990 there were hardly any games like this out there on home computers – the closest would be Eye of the Beholder, and that one didn't really move in real-time. This FPS/RPG mix might be the only game of its kind on the Sega Genesis! I really wanted to get into the game, and once I figured out what certain items did and what actions I can actually perform, I was willing to give it another try. However, the visuals are horrible, and the sound is boring, which is detrimental to actually try playing the game over a longer period of time. Add in the messed-up control scheme, and you end up with a bland game that is very awkward to play. This just isn't fun.