|Chainsaw or Flame-thrower? Either way you win||Rob Anderson (113)|
|Acting||The quality of the actors' performances in the game (including voice acting).||2.0|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||2.8|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.3|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.4|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.3|
|Sound / Music||The quality of the sound effects and/or music composition||3.2|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.4|
|Overall MobyScore (10 votes)||3.1|
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A great fighting game, a great action game, and animation, animation, animation. Another SNES killer from Sega. One or two players with so many choices I will never tire of this game. From the opening story to the end credits, this is a masterpiece for an 8 meg cartridge.
All Game Guide
While it's not the prettiest game, with its bleak colors, Cyborg Justice is a thrill to play. The action is intense, the moves and fights are 100% diverse, and the two player game will have you and a friend feeling like real team players!
Aside from the hole-jumping (which may just be me sucking), Cyborg Justice remains a great brawler years after the genre has gone dormant. The gameplay is among the most intricate I’ve seen while still being fast and fun, if you take the time to get used to it. It may lack the visual appeal of Final Fight or Streets of Rage, but it’s provided me with years of fun and valuable training for my next life as a robot.
So there you have it. Cyborg Justice had a lot going for it with its great variety of moves and weapon choices. Unfortunately its uncreative, linear gameplay is seriously uninspired and actually makes this a really forgettable game. The control is pretty solid, but pulling off the moves is frustrating at times because even after you figure it out, there'll be numerous times when you're trying to rip someone's arm off, but all you do is punch forward or slap 'em. The music is tinny sounding and awful, and the sound effects are not too bad, although they get repetitive too. The animation is not impressive, although the graphics are fast and fluid and it's pretty cute to see them climb on each other and wreak havoc (except when it's happening to you). But in a nut shell, there's just nothing truly impressive or must-have about this title. The only reason to play is probably just to take a crack at that bizarre and ridiculous final boss.
So yeah it's a mess. Basically any depth the game could've had is neutralized by redundancy and poor balance. I'm curious as to whether all of these broken features were even implemented with the intention of improving the game, and not to get a couple extra bullet points for the back of the box. Either way the end result is something that is outmatched by the original Kunio-kun (1986) in terms of complexity. Which is to be expected, when you have no idea what makes these kinds of games work in the first place.
The Video Game Critic
Sega had some good ideas for this one, but Cyborg Justice just didn't come together very well. This is a fighting game where you create your own robot warrior using a variety of body parts and weapons, and take him through the single-player mode or go head-to-head against a friend's creation. It sounds interesting, but Cyborg Justice just isn't any fun. The moves are frustratingly hard to execute, and you'll get pummeled if you try to do anything fancy. That's too bad because some of the moves, like pulling off your opponent's arms, are pretty cool. And even if you do manage to pull off a sophisticated attack, the damage it deals is minimal. It's also tough to tell what's going on during the heat of battle because the robots all look the same and easily get bunched up. And the bouts go on for way too long. Add in a lousy audio track and terribly boring backgrounds, and the game starts looking like the train wreck it is.