||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
In the end, Death Duel is a solid early entry to the Genesis library that never really seemed to get much press, most likely due to its violent nature. It’s pretty tame by modern standards, however, and it should be reasonably inexpensive to come by. I recommend giving Barrett and his cyborg a chance, at least for a while. The fun may be short lived, but sometimes it’s better to burn out than to fade away!
The Video Game Critic
My biggest gripe is that your opponent sometimes moves so far to the right or left that you can't even reach them - what's that all about? It's always interesting to see what the next stage has in store, but you'll always have to defeat the cyborgs in order. Between stages there's a fun shooting gallery stage, and you can purchase weapons from an eccentric merchant with a pet monkey. This is where the game exhibits some offbeat humor, including a sign that reads, "Please touch my monkey". Outfitting yourself with the right weapons is critical to defeating your next foe, and this requires some trial and error to discover what's effective. Your ammo is limited, and the last thing you want is to run out on the battlefield. This is a good game, but the poor instructions don't adequately explain the meters and basic gameplay, which is frustrating. Once you figure everything out however, Death Duel is a lot of fun