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Demolition Man is one shooter that lives up to its name, serving up non-stop action, unbridled violence, and wanton destruction. Good times!
It's a fine shoot 'em up, more than able to lord it up there with Dredd. A game that gamers will enjoy.
Action gamers will definitely want a piece of this game. Anyone else looking for some interesting graphics and "shoot first" gameplay will definitely find this a Man for all seasons.
My initial reaction to the thought of playing Demolition Man for the Genesis was not especially good. The movie was released so long ago and I'd already played the 3DO version several months ago. I was pleasantly surprised. I liked this version of Demolition Man as much as I liked Virgin's 3DO version. Of course, Acclaim's Genesis version doesn't look or sound half as good. But it's just as playable, if not more so.
If there’s anything bad about the game, it could be how certain parts can seem almost impossible. Of course, proper practice eventually fixes this; it can just be frustrating at times. And since you're hanging on to my EVERY word, you should go see the movie this game is based on. It’s a great underrated action movie.
If you're looking for faster action than most games offer, then Demolition Man is your bag. It's definitely worth a look if you're interested and is worth playing through until the bitter end, if just to finally silence Phoenix's smug laugh.
If this game had been released a year ago, like it was planned, it probably would have scored better. But Demolition Man stayed in cart purgatory and 12 other games were released that were just like it. You've all played this type of game before. If you like it, buy it, but don't come crying to me.
Reichlich spät scheint
mir die Filmumsetzung dieses
auf die beiden
16-Bitter zu kommen, aber ein
Fan nimmt auch gewisse Wartezeiten in Kauf. Bekommt man dann aber eine so schwachbrüstige Leistung geboten, ist das weniger akzeptabel. Zwar erinnert die Grafik noch dezent an
das Zelluloid-Vorbild, von der Action sind jedoch nur noch Spurenelemente übrig geblieben. Das Leveldesign geriet zu gewöhnlich, von Innovation keine Spur. Auch technisch ist speziell auf dem SNES ein klarer Mangel zu verbuchen: im zweiten Level, wo man Spartan von oben durch das Museum steuert, wird mit steigender Anzahl der Gegner das Spieltempo recht langsam, was den Spielspaß deutlich trübt. Auf dem Mega Drive dagegen bleibt die Geschwindigkeit konstant.