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MobyRank
100 point score based on reviews from various critics.
3.1
MobyScore
5 point score based on user ratings.

Trivia

The Amiga loading screen for this game was an overscan image, which was a first for MicroProse.

Contributed by Geffel (20) on Jun 12, 2008.

The conversion to the Amiga/ST was being developed as Bush senior started the first invasion of Iraq.

There was serious consideration of tying in the Amiga/ST version to Desert Storm, but fear of a publicity backlash put the dampers on that.

Contributed by Geffel (20) on Jun 12, 2008.

In F15 II you can be followed all the way back to base by enemy jets - but don't expect any help, such as planes being scrambled or anti-aircraft fire - you're on your own! They just don't seem to care down there on the ground.

Contributed by Geffel (20) on Jun 12, 2008.

In the PC version if you ran out of fuel far from base, you could fly upside down and your F-15 would 'fall' upwards, so the player could make it all the way back to base without crashing.

Not only that, but enemy missiles would not hurt your plane when flying this way.

Contributed by Geffel (20) on Jun 12, 2008.

Wild Bill Stealey was most annoyed when he discovered that MicroProse had commissioned different box art for the Amiga/ST version of the game, although he did admit that the painting was pretty excellent.

Contributed by Geffel (20) on Jun 12, 2008.

The game was simplified for the action fans. Your weapon choices have been reduced to your cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile. This eventually inspired the F-15 Strike Eagle arcade game in 1991.

Contributed by Kasey Chang (3695) on Dec 17, 2000.

The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occuring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, your missiles hitting the target...

Contributed by Kasey Chang (3695) on Dec 17, 2000.

If you have F-19 Stealth Fighter, you can copy two of the game worlds over and play it with F-15 SE2, replacing two of the existing game worlds.

Contributed by Kasey Chang (3695) on Nov 20, 2000.

One of the first games, if not the first, that managed to playback a digital audio sample on the AdLib (remember: the AdLib only had a FM chip and no DAC). It was a voice at the beginning of the game which said "Strike Eagle, clear for takeoff". Microprose used that hack in M1 Tank Platoon around the same time. (And Stunt Track Racer used it for all game sound if you wanted it to. No surprise that all three games came from the same company. --Editor)

Contributed by Olivier Masse (422) on Oct 27, 2000.

 

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