1 out of 1 people found this review helpfulwrite a review of this game
read more reviews by Kyle Levesque
SummaryMemories of remote camera guided missiles.
The GoodLET'S TALK GAME PLAY
- Mission length was perfect, 7-12 minutes to complete most objectives, not including the dog-fighting.
- Good variety of enemies for the time, several MiG models, helicopters, AA gun trucks, SAM trucks.
- Realistic black out/red out from G-forces.
- Good HUD options.
- Inventory screen showed remaining missiles, as well as plane damage (seen in screen shot).
- Good variety of missile weapons; more than just being of different damage capacity, you were given missiles with different applications:
- Sidewinders: Heat seeking / General Purpose
- Mavericks: TV Guided high speed (your viewpoint would change to missile and you would steer it) Air-to-Air
- TOW2: Wire guided high yield for ground targets.
- Rockets: Short range Air-to-Air or Air-to-Ground.
- Realistic Chaff and Flare tactics.
- Camera would go external to show incoming missiles, you could still manoeuvre your plane in these sequences.
- It was 3D!!! In 1991, same year Battle Toads came out, and two years before Star Fox! Frankly, compare the screen shots and I think it is graphically superior.
- Menu Screens were bright, used appropriate colours.
- Targets were clearly what they were, with visual differences that could be seen at the games resolution.
- It's been 11 years since I played this game, and I still remember the music by note. A rare form of nostalgia, or was there just the one track?
- From the blaring "schaar" of the after-burners to the in cockpit computer urging "shoot", everything has a recognizable sound.
- Until AC:04 I don't see a point in asking a flight simulator to have an engaging or endearing story. I will say though that you are given a character, and that the flavour text between missions is well written.
The BadLET'S TALK GAME PLAY
- The frame rate for this game, drawing on all 16bits of the Genesis' processing juice, can lag below 15fps. This did little to kill my enthusiasm for playing a 3D game back then, but in hindsight it is the worst aspect of the game-play.
- There may have been too many missions. This seems a strange thing to complain about, but sacrificing the memory for this missions might have left room for more terrain and graphics files.
- Again, the frame-rate makes the aliasing (jagged pixel edges) very noticeable during play.
- The lack of elevated terrain felt a little artificial at times.
- The theme song could drive you nuts after a while.
- The reasoning behind the wars taking place in Korea, the US and elsewhere wasn't explored. In 1991, I need a reason to be blowing up Russian equipment.