||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (15 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
I'm not a big strategy fan but if GG can sway me, it can convince you that it's a must-own title for the Genesis. Pick this gem up off ebay and bribe your buddy to take some hours out of his weekend. You won't regret it.
Ce jeu, qui se situe entre Gauntlet et Commando, ne figure pas parmi les grands succès de l'éditeur. Il est agréable, surtout si l'on joue à deux, mais on risque de s'en lasser assez rapidement en raison d'une action par trop répétitive.
All Game Guide
In the not so distant future, "Gain Ground" is a popular training game designed to prepare players for battle. Participants must make their way through five rounds reflecting different time periods in history, with each round consisting of ten stages. Of course, players are required to wear authentic battle clothing as they engage the Gain Ground androids trying to defeat them.
Computer and Video Games (CVG)
Best described as Gauntlet without the scrolling (and the enjoyment), the objective of Gain Ground is to just reach the exit on the other side of the screen shooting soldiers on the way. It's very simple and very boring. You'd have to be stark raving mad to part with thirty odd quid for this - and you can't even use it to fertilise the garden.
The Video Game Critic
The game is original, but its grind-it-out, tooth-and-nail brand of combat feels like a colossal chore.