User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 2.5
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 2.2
Overall User Score (6 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Megadrive could have played host to a conversion not far removed from the arcade game, but instead it has to put up with a sub-standard blaster which looks disappointing and possesses little in the way of addictive qualities. The graphics are generally flat and unexciting, and the maze sections are a bit of a travesty - layered caverns have been replaced with a horrible striped effect which plays havoc with the eyes and puts the player right off. Other annoying aspects include the fact that it's almost impossible to see the bullets which you're firing, the lack of any challenge as the game is too easy even on the most difficult setting and the big problem with most of Sega's sit-down cabinet conversions, strip away the hydraulic seat and there's not much there. Keep away.
40 (Dec 26, 2005)
I so really wanted to like Galaxy Force II. It was a favorite of mine in arcades, and the thought of it on my favorite console was more than I dared hope for at the time. I guess my friends all knew something I didn't, as no one else expressed any interest in the home port, even though we all played the coin-op extensively. It was a bitter lesson for me, and made me all the more angry towards the lack of intelligent use for the Sega CD later on. This could have been a killer app for that system if ever there was one, and instead we are left with a half baked port that barely shows up for the race, let alone keeps pace with its more powerful sibling. At least there is the much superior Saturn version, which remedies most of the problems that plague this horrible experiment. Cold comfort to be sure, and an even colder reality.
Play Time (Jul, 1992)
Galaxy Force 2 entpuppt sich als eine Mischung aus Space Harrier und Afterburner, nur daß Ihr Euch in einem futuristischen Raumschiff über die zahlreichen Gegner hermacht. Doch wer auf Ballern pur steht, ist hier im falschen Spiet, denn es können lediglich träge Hitzesucher auf die klobigen Gesellen abgefeuert werden. Der Hintergrund bietet auch keine Abwechslung, da sich die fünf Planeten nur geringfügig unterscheiden. Grafik und Sound pendeln sich im gesunden Mittelmaß ein, was man vom Gameplay nicht gerade behaupten kann. Die unpräzise Steuerung und die lahme Geschwindigkeit sind nur zwei der vielen Negativpunkte, von der tollen Spielidee ganz zu schweigen. Finger weg!
Video Games (Jul, 1992)
Dem eigenen Raumschiff über die gesamte Spieldistanz in die Düsen zu schauen, langweilt spätestens nach dem dritten Level. Die quergestreifte Umgebung, die den 3-D-Effekt “simuliert“, ist selbst bei voller Beschleunigung noch zu lahm, um galaktisches Geschwindigkeits-Feeling aufkommen zu lassen. Zwei Pluspunkte lassen sich bei genauem Hinsehen (und -hören) doch entdecken: Die Planeten im Hintergrund sind schön anzuschauen und in den Tunnels wird Euch durch verständliche Sprachausgabe mitgeteilt, in welche Richtung sich die nächste Kurve windet. Wer sich unbedingt eine “Die-Feinde-zoomen-auf-mich-zu“-Ballerei in seinen Modulschacht stopfen möchte, ist mit “Burning Force“ weit besser bedient.
The Video Game Critic (Apr 24, 2003)
Your gun is pretty useless for the most part, but Galaxy Force has another trick up its sleeve. Markers appear on objects you move a cursor over, and by pressing the missile button, you can unleash a swarm of guided missiles that destroy these targets instantly - very impressive. If this sounds a bit familiar, that's because it's basically the same shooting mechanism used much later by the Panzer Dragoon games (Saturn, Xbox). Galaxy Force II also makes an admirable (but unnecessary) attempt as voice syntheses, telling you to turn left or right while navigating the tunnels. With all the technology, you'd think this would be a decent game, but it's too easy and gets downright boring after only a few minutes.