MobyRanks are listed below. You can read
here for more information about MobyRank.
61
Power Play
Die Umsetzung auf das Mega Drive ist halbwegs gelungen. Alle Feinheiten auf der Strecke sind vorhanden und der Computergegner Phamtom Photon fährt immer noch so fies. Die Grafik ist allerdings recht langsam, der Sound kommt dem Automaten nahe. Leider gibt es nur zwei Strecken und die Steuerung reagiert über das Joypad sehr nervös.
51
Mean Machines
Hard Drivin' worked well as a coin-op - the positive feedback steering wheel, realistic clutch controls and enclosed cabinet made for an enjoyable driving experience. However, on the Megadrive much of the coin-op's tactile appeal has been stripped away, exposing what is really a rather basic racing game. The 3D graphics are smooth, fast and impressive, and the game is certainly enjoyable for a while. But once you've mastered the tracks and beaten the Phantom Photon (which doesn't take a vast amount of practice) it all gets rather dull and pointless. Players who loved the coin-op will doubtless enjoy the action, but it won't take long before the novelty wears off.
50
All Game Guide
Simply put, this is a game that shouldn't have been attempted on the Genesis -- if you want a real polygon driving game, pick up Virtua Racing, which has a special chip on its cartridge to help push the geometry around. Shame on you, Atari...
40
Sega-16.com
You have to play for a while to grow to like it, while at the same time the fun only lasts a few minutes. I guess most of the problems could've been solved by a bigger cartridge size – but as it is, this game uses only two MEGs, making it one of the smallest games in the Genesis library! Tengen tried to address that problem in a later game. This, however, is sadly just so much wasted potential, still likable in way, but not really entertaining in the long run.
16
The Video Game Critic
This archaic racer is barely playable today, but it was pretty amazing for its time. Hard Drivin' was the first arcade game with first-person, 3D polygon graphics, and it was released long before Virtua Racing took the arcades by storm. The game includes a standard race track and an elaborate "stunt" track, complete with a ramp, loop-to-loop, and banked turns. Just surviving the stunt course is a major challenge. But unlike Virtua Racing, Hard Drivin' has NOT aged well. Its framerate is agonizingly slow, and the cars look like ugly boxes. Sparse scenery includes streets signs, small buildings, and other traffic. An unnecessary instrument panel takes up a large chunk of the screen. At least the instant-replays are somewhat amusing. Hard Drivin' isn't very enjoyable, but it is interesting to see how racing games have evolved over the years.
| Category |
Description |
MobyScore |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
2.6 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
2.4 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.0 |
| Sound / Music |
The quality of the sound effects and/or music composition |
1.8 |
| Overall MobyScore (8 votes) |
2.4 |
User Reviews
There are no reviews for the Genesis release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.