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After the disappointing Super League Baseball, Hardball comes as a breath of fresh air. It's not easy to get to grips with (expect to be thrashed by the computer the first few times!), but effort is rewarded with the fun of making that first home run. The animation of the pitcher and batter makes up for the otherwise poor graphics, and the options include changing everything from the quality of the opposition to the type of bats used. As with most sports games, Hardball is best played with another person; but this is still a good one-player game.
Electronic Gaming Monthly (EGM)
Undoubtedly one of the most graphic baseball simulations around, Hardball offers tons of variety and little to waste! the digitized are well done, and the graphics are excellent. The background music could use a little work, but that can be turned off. Not bad for a sports game.
Unter dem Videospiele-Label Ballistic wurde eine zufriedenstellende Umsetzung herausgebracht, die zwar gut spielbar ist, aber die Fähigkeiten des Mega Drives bei weitem nicht ausnützt. Baseball-Fans werden sich davon nicht irritieren lassen, zumal der Spielablauf dem Computervorbild entspricht - und das war ja nicht schlecht.
Now, combine all this with poor outfielding, difficult batting and AI that’s a hitting powerhouse, and you have a game that’s just plain not fun to play at all. I was unable to sit through more than one exhibition game at a time, let alone an entire season, as it’s that broken and frustrating to play. This is just one of the many series of baseball games that started out incredibly weak. I can’t recommend this to anyone at all, even fans that are nostalgic towards these old sports games, since there’s really no redeeming qualities to be found here. If you’re looking for decent 16-bit baseball games, then I’d jump ahead to Electronic Arts’ Triple Play series. They were unfortunately “too little, too late” for the console but are really awesome to play otherwise!
The Video Game Critic
The first time I played Hardball with my friend Steve it took us ten minutes just to figure out how to throw the damn ball! This flaw destroys the two-player experience, and even when playing the CPU I sometimes find myself staring at the screen wondering why nothing's happening. Hardball didn't have much going for it to begin with, but this user interface blunder pushed me over the edge.