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79
Mean Machines
James Pond provides plenty of fun when you first start playing, but unfortunately it doesn't hold its appeal over a long period of time, due to the rather repetitive gameplay and the fact that its twelve levels aren't difficult to complete. Rushing around avoiding the nicely drawn aquatic sprites and picking up items is enjoyable, but there isn't really enough variety - some form of bonus screens where you have to do something other than collect things would have helped break up the action. As it stands James Pond is a fun game that you'll play loads when you first get it, but won't be one that you'll go back to in the coming months.
71
Power Play
Die spielerischen Qualitäten konnten auch die etwas schlampigen Electronic-Arts-Entwickler nicht ganz abtöten; nach wie vor überrascht Pond mit netten Gags und geheimen Extras. Vor allem grafisch (und in Anbetracht der Hardware-Power der Konsole) macht der Mega-Pond im Vergleich zu seinem Amiga-Bruder jedoch einen mickrigen Eindruck. Wer das putzig-kritische Spielprinzip mag, wird zwar trotzdem noch seinen Spaß haben, Electronic Arts sollte sich jedoch in Zukunft mehr Mühe geben.
| Category |
Description |
MobyScore |
| AI |
How smart (or dumb) you perceive the game's artificial intelligence to be |
3.0 |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
3.7 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.0 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
2.7 |
| Sound / Music |
The quality of the sound effects and/or music composition |
2.7 |
| Story / Presentation |
The main creative ideas in the game and how well they're executed |
3.5 |
| Overall MobyScore (3 votes) |
3.1 |
User Reviews
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