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James Pond: Underwater Agent (Genesis)

71
MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.5
Personal Slant How much you personally like the game, regardless of other attributes 2.2
Sound / Music The quality of the sound effects and/or music composition 2.2
Story / Presentation The main creative ideas in the game and how well they're executed 2.7
Overall MobyScore (4 votes) 2.5


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
79
Mean Machines
James Pond provides plenty of fun when you first start playing, but unfortunately it doesn't hold its appeal over a long period of time, due to the rather repetitive gameplay and the fact that its twelve levels aren't difficult to complete. Rushing around avoiding the nicely drawn aquatic sprites and picking up items is enjoyable, but there isn't really enough variety - some form of bonus screens where you have to do something other than collect things would have helped break up the action. As it stands James Pond is a fun game that you'll play loads when you first get it, but won't be one that you'll go back to in the coming months.
75
Joystick (French)
Ce programme est loin d'être aussi spectaculaire que des jeux comme Revenge of Shinobi ou Mickey Mouse et les inconditionnels de l'arcade risquent fort d'être déçus. En revanche, ceux qui regrettent le manque de diversité de la ludothèque de la Megadrive passeront de bons moments en compagnie de ce programme sympathique.
71
Power Play
Die spielerischen Qualitäten konnten auch die etwas schlampigen Electronic-Arts-Entwickler nicht ganz abtöten; nach wie vor überrascht Pond mit netten Gags und geheimen Extras. Vor allem grafisch (und in Anbetracht der Hardware-Power der Konsole) macht der Mega-Pond im Vergleich zu seinem Amiga-Bruder jedoch einen mickrigen Eindruck. Wer das putzig-kritische Spielprinzip mag, wird zwar trotzdem noch seinen Spaß haben, Electronic Arts sollte sich jedoch in Zukunft mehr Mühe geben.
70
Sega-16.com
For one thing, it's a "platform" game which involves very little actual platforming. The water-based setting allows for a few new ideas and these are mostly very good ones. The stages are quite large and mostly non-linear in their layout, and the environmental theme of the game has renewed relevance these days. I've always been keen on mission-based games, and those that comprise this one are very enjoyable to carry out. It's more than just a simple collect-'em-up too; the objectives are varied, and the stages can get quite complex. The difficulty curve is just right as well. Every time I play it I seem to get a little further. James Pond isn't perfect and can be quite frustrating now and then, and it pushes the Mega Drive's limits in no ways, but it's very pleasant for the most part, plus it feels pretty good saving the environment and all!
66
Video Games
So witzig die Parodie auf den Vorbildschnüffler Bond, James Bond, auch ist, so schludrig wurde das Spiel fürs Mega Drive umgesetzt. Weder die Musik (kompositorisch ansprechend, klanglich bescheiden) noch die technische Qualität (Scrolling ruckt ab und zu etwas, das ganze Drumherum wirkt hölzern) können überzeugen. Zum Glück biegt das harmonische Spielprinzip vieles wieder hin. Obwohl der Feinschliff fehlt, fordert James Pond dank liebevoll gepinselter Grafik an manchen Stellen ein Lächeln heraus. Die Missionen sind recht abwechslungsreich gestaltet und erfreuen teils mit frischen Spielelementen.
65
1UP!
Qu'on se le dise, James Pond n'est pas un vilain jeu. Vieillot et primitif, oui, mais pas vilain. Il a d'assez belles couleurs et tous les sprites, ennemis comme items, sont craquants. Ce ne serait pas non plus un mauvais jeu s'il n'était aussi frustrant. Beaucoup d'aspects de la jouabilité fonctionnent. L'humour, surtout graphique, aide d'autant mieux à faire passer ce qui n'est pas d'une qualité supérieure. Mais il arrive un moment où on n'en peut plus, où les impulsions succèdent aux jurons et où l'on éteint la console, à bout de nerfs. C'est qu'on se moque vraiment de nous. Ces erreurs aussi impardonnables qu'inadmissibles, on les croirait presque volontaires, pour nous ramener au vice habituel des jeux britanniques, celui d'une difficulté inhumaine (foutue mission 11 !).