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|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.7|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.3|
|Sound / Music||The quality of the sound effects and/or music composition||2.7|
|Overall MobyScore (3 votes)||2.7|
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atal Rewind is a great, very challenging game indeed, with some great graphical effects and varied levels. Whilst a lot of Megadrive games these days are completed within a few days, Fatal Rewind offers loads of challenge in all sixteen of its levels. There are only a few niggles that stop it from receiving Megagame status. First of all, I'd like to meet the person who made UP on the joypad perform the same function as the jump button. In the heat of battle, the amount of times you jump because you accidentally push UP on the pad is unbelievable. What's the point when one of the buttons does the same thing? Why not have different configurations of joypad controls on the options screen? I also found the unforgiving gameplay very frustrating. Completing the level isn't reliant on skill so much as remembering where the keys are. But still, apart from those minor grumbles, Fatal Rewind is still a very good blast 'em up, well worth your investing your pounds sterling in.
Fatal Rewind is an excellent game that you'll play again and again and again and again.
Auf die luxuriöse grafische und akustische Aufmachung müssen Konsolenbesitzer leider größtenteils verzichten: Zwar steuert man immer noch einen putzigen Metallerpel durch ein Dutzend zweigeteilter Plattform-Levels zum versteckten Ausgang (ganz oben); auch alle Fallen, Schlüssel, Extrawaffen und geheimen Hebel sind originalgetreu übernommen. Stark beschnitten wurde jedoch die Musikbegleitung und die Soundeffekte. Über die dezent abgespeckte Grafik wird hinweggetröstet: Fatal Rewind spielt sich einen Deut schneller als das etwas träge Vorbild. Wer auf das Spielprinzip mit dem frusthemmenden "Fast Forward"-Feature steht, sollte zugreifen.
Even with The Killing Game Show's fatal fast-forward feature, the game manages to pose a challenge to the most hardened 2-D action veteran. Nice graphics and a good though not memorable arcade soundtrack round out a unique shooter that will test one's memory and endurance rather than his or her twitch skills, as if someone mated R-Type with a platformer. It's a good game for what it does, but for a system known for its excellent array of shooters, The Killing Game Show finds itself struggling to make a name for itself. Whether or not it succeeds depends on if players today can still enjoy being punished for lack of knowledge prior to playing, being unable to survive purely on twitch skill alone. Unfortunately for it, I think most players today will not be so welcoming of its old school design and challenge, finding it more frustrating than fun.