Trivia
Lemmings was named #12 overall among the “150 Best Games of All Time” by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).
Contributed by
PCGamer77
(3025) on May 01, 2008.
The original Lemmings game had a strong edge of macabre imagery in it, perhaps to offset the excessively "cutesy" look and feel of the lemmings themselves. This is particularly prevalent on the "Hell" levels on which the exit portal is a horned pig's head, and especially on level 14 of the "Tricky" difficulty rating (the level title is "MENACING!!") which contains several skeleton limbs hanging from what appears to be dripping blood, and a large skull with a snake crawling through its eye sockets.
Probably most (in)famous of all, however, is level 21 on the "Tricky" difficulty rating, entitled "All the 6's........" and consisting entirely of a playfield which is shaped like the number 666. It also contains a total of 66 lemmings, requires 66% to be saved, provides 66 of each skill, and provides 6 minutes in which to finish. Like many pop culture references to the number 666, this was meant as a joke and wasn't intended as an overt reference to Satanism or anything else of that nature, but the matter was sensitive enough that the "Menacing" and 666 levels were removed from several versions of the game that were released for family-friendly consoles. Another level cut from some versions was "A beast of a level" which may have been removed simply for fear that it was referencing the "Beast" associated with the number 666, although the level title actually references Psygnosis' earlier title "Shadow of the Beast."
A webpage by Mike Dailly (founder of DMA Design) documenting the history of DMA explains that the 666 level originated when Mike wanted to make a 5-themed level, but he couldn't get the level to require 55% of the lemmings to be saved without changing the number of lemmings. Then, thinking of the other Hell levels in the game, he thought of 666 and opted to go with that. He also expresses surprise at how strong a reaction the level got, particularly since from his perspective, players are actually rescuing the lemmings from Hell into a better place.
French programming team calling themselves, "Brutal Deluxe" did a 'unofficial' conversion for Apple IIGS computer in 1997, formally known as "Brutal Deluxe's LemminGS". Mainly based on Atari ST version and contains 10 of 92 levels are in the playable demo. Minimum 700Kb free RAM and System 6. Tool 35 (Midi Synth) part of System 6, 4Mb RAM, Accelerator card and hard drive is recommended.
Contributed by
Garcia (5010) on Feb 13, 2007.
The Macintosh version of Lemmings contains a different Tricky 21, called "Going their separate ways". This level is much harder than the original "All the 6's".
This was the most popular choice when Amiga Power magazine asked a number of famous programmers which Amiga game they wish they'd written and why. Archer MacLean was impressed by its cuteness and attention to detail, while Andy Beveridge said "It's refreshingly different, and fun too... and it's going to make lots of money, I'm sure" - other programmers echoed this final point.
The software controllable LED of the Atari ST disk drive was used in-game. It blinks when the three last building bricks are used by the bridge builder lemming.
Contributed by
Sciere
(119238) on Jan 10, 2005.
In Watertown, New York, during the spring of 1997, a 78-year old man was hospitalized (in critical condition) due to a heart attack, which he suffered when he entered the basement for the first time of the furniture store he owned and was surprised to find hundreds and hundreds of 5-foot Lemmings cardboard cutouts staring at him. The creepy green-haired critters gave him such a shock that he keeled over and went into cardiac arrest. After hearing of this and recognizing the cutouts (referred to as "lifesize zombie cutouts" by the TV news) as Lemmings, I asked both Psygnosis and DMA Design about the cutouts. Neither of them had any records or memory of making the cutouts, and nobody knew how they got into the base ment of the store -- which this man had owned and used as a furniture store for about 20 years. Spooky.
Contributed by
Tony Gies (18) on Mar 13, 2003.
An arcade coin-op version of Lemmings was prototyped by Data East (which mainly makes pinball equipment) in 1991, never to be released. It uses the same levels (occasionally edited to remove various things, more on that later), but has fewer levels. It is played with one trackball, one select button, and one start button for each of 2 players. Some differences in this version include:
- The music is slower, the music quality is lower, there are some new songs, and the songs are apparently not finished (in most of the songs, some of the instruments do not play their parts of the song, and in a very few songs only the background rhythm is there and the other instruments do nothing)
- The game does not tell you what skills a lemming has when you point at it like most other versions. Lemmings with skills that are not instantly visible (floaters, climbers, etc.) have flashing clothes to set them apart.
- A high-pitched Lemming voice gives you hints and comments on your performance. This is apparently not entirely implemented, because it frequently tells you to blow Lemmings up for no good reason.
- The time limit in some levels is completely impossible, due to the slow walking speed of the Lemmings. However, if you run out of time, you can put in more quarters to buy more.
- Exploding lemmings just sit down and blow up, rather than walking around with a countdown. Therefore, in many levels (notably "Now Use Blockers and Bombers"), the Blockers are available, and the Hint Voice tells you to use them, but they are not needed.
- Various references to "heaven" and "hell" were replaced with different things.
- The slight goriness of the game has been toned down a bit, and exploding Lemmings do not "splatter".
- The button animations are changed so that the debris and bricks in the Basher, Builder, Miner, and Digger match the color of the debris and bricks in the level you are on.
- Some level names are changed, including a level now named "The Steel Mines of Kessel" in an apparent reference to the planet Kessel in Star Wars.
- The lemmings occasionally go behind the exit when they should go in front. They still "jump" as if they are going in it, and they can be seen through parts of the exit.
- The "666" level is not playable, but it is in the game's data ROM. Stored in a location in memory near it is an interesting bunch of text about a conversation between someone at Psygnosis and the VP of Data East relating to the 666 level, the hell references, the "Menacing" level, and an obstacle that appears to pull the skin off the Lemmings. Don't ask me why this is here. Silly programmers.
- There are a few levels on difficulty level "Mystery" that are completely new. They're incredibly buggy.
Contributed by
Tony Gies (18) on Mar 12, 2003.
The Windows, Windows 95, Playstation and OS/2 versions all contain levels from Lemmings and Oh No! More Lemmings.
Contributed by
krammer (235) on Nov 01, 2002.
Not all ports of Lemmings contained the same levels. All ports contained the 120 standard levels from the DOS version, with the following exceptions:
The Amiga, Atari ST, SNES and Sega Genesis versions contained 20 2-player levels.
The SNES version contained 5 extra levels.
The Genesis version contained 60 of the standard levels and an additional 120 unique levels!
The Macintosh version contains a unique level in place of the standard level 21 in Tricky rating.
The Windows 95, Playstation and Gameboy versions all contain less levels than the original DOS version.
--- source: http://lemnet.cjb.net
Contributed by
krammer (235) on Nov 01, 2002.
To add to the trivia entry below about Lemmings being available on nearly 28 different systems...it's absolutely true. Lemmings has probably had the most ports of any game ever! Here are just some of the ports you can get of the original Lemmings (and in some cases, its sequel Oh No! More Lemmings):
NES, Super NES, Sega Master System, Sega Genesis, Gameboy, Game Gear, Atari Lynx, Commodore Amiga, Atari ST computers, Macintosh computers, DOS, Win9x, Gameboy Color, PlayStation...the list can stretch into ad infinitum if you let it!
This game is a member of Computer Gaming World magazine's Hall of Fame.
As well as level 22 of 'Fun' (see Aycan Gulez's trivia entry, below), there are also Psygnosis tribute levels in the other three difficulty categories. Tricky 14 is a tribute to "Menace", Taking 15 is for "Awesome" and Mayhem 22 is for "Shadow of the Beast 2".
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There have been several sequels and off-shoots of Lemmings. The first was the extra levels pack, Oh No! More Lemmings, released the same year as the original game.
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Lemmings was apparently available on 28 different systems! (Editor's Note: Including my Atari Lynx!)
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A Win95 version of Lemmings was released in 1995, including (nearly) all of the levels from Lemmings and Oh No! More Lemmings. The game was ported to the new OS by Visual Sciences.
The level 22 in the fun difficulty setting, which is named as "a beast of a forest" was designed as a tribute to the Psygnosis' big action hit on the Amiga (where Lemmings was original created) "Shadow of the Beast". The graphics used in the level resemble the graphics of the first level of the Beast. This level is different from other levels in Lemmings in its use of music as well -- a MOD track taken directly from the Beast is played throughout the level while all other levels in Lemmings use FM music.
Contributed by
IJan (1980) on Jan 07, 2000.