DescriptionThe idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
- "マーブルマッドネス" -- Japanese spelling
Part of the Following Groups
|Madness? It's only marbles.||Liam Dowds (51)|
|Mean Machines||Jan, 1992||88 out of 100||88|
|Player One||Apr, 1992||75 out of 100||75|
|Video Games||Feb, 1992||70 out of 100||70|
|Power Play||Mar, 1992||67 out of 100||67|
|ASM (Aktueller Software Markt)||Apr, 1992||7 out of 12||58|
|Play Time||May, 1992||47 out of 100||47|
|Sega-16.com||Jul 14, 2008||4 out of 10||40|
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1001 Video GamesThe Arcade version of Marble Madness appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Graphics and SoundA non-advertised fact about the PC version is that it supports 16-color graphics and 3-voice sound -- but only on a Tandy or PCjr computer. All other users automatically get 4-color CGA graphics and single-voice sound.
Secret levelIn the PC version, there is a secret level accessible from the first level (involving being in the right place at the right time) which contained various difficult challenges (rivers, moving platforms and the like). This secret level does not exist in the original arcade game.
- Happy Computer
- 1986 - Best Coin-Op Conversion of the Year
- Issue 04/1987 - #13 Best Game in 1986 (Readers' Vote)
Related Web Sites
- Game Map (Sega Master System) (Images of the level maps of each level.)
- NES Player - Marble Madness (Shrine site with information about the game.)