You do not see too much of the Micro Machines today, but they were a successful toy line during the early - mid 1990s.
The tiny toy cars were cool in themselves and, as an added bonus, their commercials featured a super fast talking man, whose name escapes me at the moment (but he also did the voice acting in the 1986 Transformers: The Move film).
Then, like today, anything popular with kids and juveniles was bound to get its own video game. As luck would have it, Micro Machines is actually a well done, enjoyable video game to play.
The programmers wisely resisted the urge to crank out a bad, poorly designed game in the hope that the familiar franchise tie-in would sell it.
The game features nice 16-bit era graphics, music and sound effects. The control mechanics are pretty easy to pick up, without too many trouble, and the controls consistently respond well.
As these are Micro Machines many of the levels are wonderfully designed race tracks, which creative kids would actually design, assuming that their parents would let them.
You can race against the computer, but the real treat is being able to tap into the multi-player mode, which was pretty cutting edge for its day.
It is hard to find too many serious faults with the Micro Machines video game adaption.
Micro Machines were tiny toys and the video game adaption has followed suit. Most of the time this is not really a problem in the slightest, but the overhead perspective and small playable vehicles may turn off some gamers who are more use to the modern race car gaming.
The Bottom Line
Micro Machines is a fun, well designed 16-bit era, racing game that pays proper respect to the Mirco Machine franchise. It is a pleasant reminder that video games based on popular franchises need not be an embarrassment.