There are no reviews for the Genesis release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (6 votes)
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It doesn't get much better than this. 29 NBA teams, including the Grizz and the Toronto Raptors; the ability to create players (and put in real NBA players that couldn't be in this game because of licensing agreements); on-the-fly play calling, including animated diagrams of the plays and a whole new appreciation for the smallest details of the best sport on the planet, like charted shot summaries, rebound tip-ins, cross over dribbles and power slams. I've said it before and I'll say it again (even though I'm not getting a penny from the NBA), "I Love This Game!"
For the true NBA fans who can't get enough of a good thing or the first time b-ball sim buyer, this game's a must. Those who already have Live '95 should rent this cart first to make sure the added options are worth the '96 season-ticket price.
Digital Press - Classic Video Games
Between the Super NES and Genesis versions, it's business as usual. The Genesis suffers from fewer bouts of slowdown and the lower color palette actually gives the game a more realistic look. With its bright, almost pastel, colors, the SNES iteration looks more like a cartoon. Both have the same AI issues, but that doesn't mean this isn't the best 16-bit basketball game ever made.
Es ist erfreulich, daß EA endlich das sechsknöpfige Joypad mit ins Gameplay einbezogen hat, wobei die Tastenausnutzung nicht nach meinen Geschmack ausfiel. Statt strategische Maßnahmen, die eh' nur für absolute Basketball-Puristen geeignet sind, wären neuartige Aktionen, wie beispielweise die übliche Steal-Ballabnahme - siehe Super Nintendo-Version - meines Erachtens wichtiger gewesen. In punkto Technik hat sich wenig verändert: Während die Nintendo-Variante sanftere Farbübergänge und etwas größere Sprites bietet, kontert das Sega- Pendant mit kräftigeren Farben und etwas mehr Spieldynamik. Die Dig-Soundkulisse überrascht zudem durch seine Live-Atmosphäre; Fehler werden gnadenlos ausgebuht, bei spektakulären Dunks gibt's Szenenapplaus sowie eine kleine Hip Hop-Einlage über die Stadium-Anlage. Ansonsten spielt sich die ganze Dribbelei nach wie vor wie aus einem Guß, diesmal jedoch mit einem taktischen Anspruch und technisch gesehen eine Idee besser.
All Game Guide
Overall NBA Live 96 is a great basketball title for the Sega Genesis. The inclusion of so many players is really an incredible feature. A few improvements in sound, graphics, and computer defense would be useful but they don't hurt too much.
The Video Game Critic
The new "digitized" crowd noise that's so loaded with pops and static that it's practically unbearable! Even the soundtrack sounds coarse and unpleasant. Otherwise NBA Live 96 offers the same fast, frenetic action as its predecessor, although the framerate seems a bit less smooth. The players look slightly more refined, and new moves include a spin move for more agile players. Other minor additions include more play strategies, trivia questions between periods, and the ability to create your own player. One reader informed me that the create-a-player feature has an "easter egg" of sorts. Should you try to create an unlicensed player like Jordon or Barkley, their statistics will "magically" appear. Other than that there are the usual quirks, like the CPU's uncanny ability to toss up full-court three-pointers as the clock winds down. NBA Live 96 provides the same up-tempo style of basketball fun the series is known for, but I prefer the 95 version.