There are no reviews for the Genesis release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
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||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (10 votes)
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The concept of dot-gobbling might be as old as the hills, but Pacmania proves that it's still as addictive as ever! It's a very slick convention, and features every aspect of the coin-op, from the crisp graphics and wacky tunes to the neat intermission screens between levels. The varied difficulty settings offer plenty of challenge, even to the most seasoned of PacMan veterans, and the Pac boost adds a new aspect to the gameplay. If you're after something simple, addictive and different, Pacmania fits the bill perfectly.
ACE (Advanced Computer Entertainment)
All right, all right, you will play it quite consistently for a few days, intermittently howling with frustration, and after a little while you'll give up on it. Bland graphics, bland sound, bland gameplay, bland presentation, bland ... (etc.) what rot! Pacmania is a wasted opportunity to bring a classic game to the Megadrive, perhaps if Tecmagik had overseen the conversion, this review would have been a much more admiring affair. But they didn't, so this isn't.
Is this the best Pac-Man game in the hero's long and storied history? Probably not. Is it the best game in the series on the Genesis? Well, being that its only opposition is a weirdly programmed scrolling version of Ms. Pac-Man, or some weird, out of character scrolling game in which you control Pac-Man by a slingshot (don't get me started), I would say it is. It's not going to be on anyone's top ten lists, but this game is worth at least two hours of play. And considering how long it has been since the '90s were new, why not pop this cart in for a few runs at Pac-Mania?
First, the 3-D conceit allows you to see only a relatively small portion of the maze at a time, making it hard to tell how many ''power pills'' are left to be gobbled up or where your enemies are coming from. Second — and this is what really sabotages the game — the unresponsive control pad has Pac-Man slamming into walls at the exact moment he should be getting his little yellow heinie out of harm's way.
Pac-Man lebt! Diese Version ist eine solide Adaption des Pac-Mania-Spielautomaten.