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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
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ASM (Aktueller Software Markt)
Toller Sound, witzige Grafik und ein echt abgefahrener Held lassen das originelle Hüpfspielchen in die Oberliga des Genres aufsteigen.
A platformer worth a play – if not a purchase. Give it a try, and see what you’re missing.
Younger gamers will make Rex their pal - he's as friendly and fun as a good Saturday morning cartoon. Older gamers, however, will want dinos with a bit more bite.
Kurz gesagt, es fehlt der gewisse Schuß Originalität. Abgesehen von der leicht schwammigen Steuerung bringt Radical Rex eine solide Spielbasis mit. Der berühmte Funke will jedoch nicht überspringen.
People often say that easy games are for kids. I’ve often found that odd as I beat some very difficult games as a child, many of which I only later found out were considered difficult. Radical Rex is a game that I would have liked much more as a child than I do now. If I was reviewing it with childhood memories, I have no doubt I would be much kinder. The problem with Radical Rex isn’t that it is difficult in parts but that it isn’t difficult at all until halfway through the game and then only during the boss fights. This inconsistency really hurts the overall experience in what is a decent if unexceptional platformer. A few tweaks with hit-points and just making the easy and normal modes fit their respective definitions wouldn’t have made Radical Rex a great game but it would have been much better.