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What makes the game so fun is its sense of speed and perfect length of tracks. Factor in the difficulty of supporting your car with enough fuel to make it past both the checkpoint and Rally Point, and you have a game that's extremely easy to get into the moment you switch on the console. The only gripes are that the game doesn't have the speech found in the Arcade original and nothing new has been added to offer something different (like support for two players). Regardless, RoadBlasters is an excellent conversion that will satisfy anyone's need to travel 200+ m.p.h. on a futuristic highway.
Road Blasters will, hopefully, keep you playing for years to come. I never thought that this game would still be fun after a decade-long absence of it, but it was. The same things that attracted me to it then, attract me to it now. The gameplay is just as fun now as it was then, and to top it off, I'm noticing things now that I never noticed then. Things like the balance you will have to find if you hope to beat the game. While you can go through like a bat out of hell for the first few levels, as time goes on, you'll have to balance out insanity with rational thinking. A paradox if there ever was one. Hopefully, you'll find that delicate balance, if not, then keep playing until you do.
Auf den ersten Blick sieht “Road Blasters“ zwar ganz spaßig aus, entpuppt sich aber schnell als relativ anspruchslose Raserei mit eintöniger Magermixgrafik. Besonders realistisch geht‘s nicht gerade zur Sache: Euer Flitzer explodiert nach Anstupsen des Feindes, kann aber nicht soweit auf den Seitenstreifen fahren, daß er auch mit Bäumen zusammenstößt. Einen gewissen Spielspaß will ich dem Tengen-Modul dennoch nicht absprechen. Dank des schnellen 3-D-Scrollings und der vielen Strecken wird man nicht gleich wieder zum friedlichen Radfahrer. Wer den Klassiker mag, der wird mit einer soliden Umsetzung bedient.