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||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (6 votes)
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The Video Game Critic
In terms of graphics, I found the backgrounds to be somewhat dull and the enemies fairly lackluster. One original element of Sagaia is the idea of "energy cores". These floating mines appear periodically and are usually difficult to hit, but set off an explosion that wipes out everything on the screen (like a smart bomb). They sometimes appear on boss encounters, usually floating near the lower edge of the screen. Another cool aspect is the branching levels, which let you select your next level after the first one, which is always the same. There are 28 stages in all, but that's a bit misleading since most tend to recycle the same enemies, backgrounds, and bosses. Still, there are 12 bosses in all, which is not too shabby. The difficulty is tweaked perfectly to keep you coming back for more. Shooter fans will want this in their collection.
I can't believe how many horizontally scrolling shoot 'em ups are being released on the Megadrive at the moment - it's getting a bit much. Still, if you haven't already tired of them, Darius 2 will get your trigger finger twitching with excitement. The action is fast and furious from the outset, with a myriad of small, but perfectly formed sprites to blast into oblivion. It's a pretty challenging game, and its lastability is boosted considerably thanks to the fact that there are 26 levels to fight through and seven different endings to see. Darius 2 isn't exactly heavy on the originality, but if you're after a slick and playable blaster which won't lose its appeal overnight, have a crack at this.
Darius II in versione Megadrive è un ottimo shoot ‘em up che, pur non brillando sotto il profilo grafico, vanta una riuscitissima colonna sonora, una giocabilità degna della controparte arcade e una longevità davvero notevole per un rappresentante del genere. Lo sparatutto ittico Taito è decisamente divertente e riesce, anche nella versione casalinga, a generare la classica sindrome dell’”ancora una partita e poi basta…”, tanto da far rimpiangere molto di più al giocatore la perdita del 2 player mode rispetto a quella di tutti i preziosismi grafici del coin-op.
For just an arcade port, Sagaia does a fine job of playing on the Genesis. The branching system gives the game its nearly unlimited replay value, despite the lack of any good level design. The music and graphics are good for the most part, but don't expect anything spectacular. Aside from its few flaws, Sagaia is a good game for any Genesis gamer.
Computer and Video Games (CVG)
Yes, you guessed it! Another horizontally shoot 'em up with extra weaponry! Lordy, when will these programmers come up with a more original idea? Still, Darius has nice graphics and sound and is pretty playable as well. As we said before though, Hellfire is still the best blast around.
Mit dieser Umsetzung hat sich Taito nicht gerade mit Ruhm bekleckert. Grafik und Sound sind lange nicht so spektakulär wie erwartet. Außerdem läßt die technische Qualität zu wünschen übrig: Ab und zu gerät das Spielgeschehen trotz Sprite-Armut auf dem Bildschirm etwas ins Stocken. Zum Glück übertüncht der meist durchdachte Spielablauf diese Mankos. Ähnlich wie Darius überzeugt auch der Nachfolger mit intelligenten Feindformationen und dem motivierenden "Level-Verzweigungsprinzip". Darius II ist zwar etwas schlechter als der Vorgänger, aber dennoch ein gutes, motivierendes Ballerspiel.
Un bon shoot'em up, mais ça n'est pas le meilleur sur cette console.