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Saint Sword's fighting action is a little irritating at first, since you tend to be weak and most enemies require multiple hits. The skeletons especially are a major pain in the ass. Thanks to the haphazard collision detection, making contact is more like a suggestion than a requirement. Once you acquire the spiffy gold armor however, you can slice through the baddies much easier. The stages have multiple paths, and while some are annoyingly maze-like, at least they tend to be reasonable in size. You'll encounter some seriously grotesque bosses that look like an unholy amalgamation of hideous creatures lumped together. Saint Sword probably looks better than it plays, but if you can embrace its quirks you're in for a good time.
Taito läßt nach: Mit Saint Sword hat der japanische Spieleriese nicht gerade sein bestes Spiel vorgelegt. Der Versuch, das ausgetretene Prügelgenre zumindest durch eine Handvoll neue Variationen zu bereichern, stimmt gnädig. Trotzdem kann die Transformationsidee und die teilweise beeindruckende Grafik nicht über technische Patzer und spielerische Mängel hinwegtäuschen. Dem Riesensprite des Helden hätten einige Animationsphasen mehr gut gestanden. So erinnert er mit seinen hölzernen Bewegungen fatal an den langweiligen Mega-Drive-Rastan. Auch die faden Endgegner stimmen nicht freundlich.
But I digress. Again, Saint Sword isn't a bad game when viewed as a whole. The music is fantastic and the gameplay is tight. There's just no spark behind it, and that saddens me. Taito could have made this one memorable but instead chose to just phone in another title for the Genesis library. Those who are interested in having something new to play that doesn't require much thought or strategy will find Saint Sword worthy of the small amount of cash it goes for. Gamers looking for something meatier might want to check out Valis III, which, while only slightly deeper in play, at least features those spectacular cut scenes and godly soundtrack (not to mention scantly-clad maidens!).