||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (35 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
When I first heard about this game, I thought I was going to be just as disappointed as I was with the original Shadowrun for the SNES. After playing it through (twice I might add), I am proud to announce that this game is far superior to its predecessor in almost every way. All Genesis owners who are looking for a worthy RPG experience should go out and find it. Unless you hate futuristic RPGs, you'll get your money's worth.
Just Games Retro
I know it seems like I spent most of this review comparing the Genesis version to the SNES, but like I said, I really liked the SNES version, and I didn’t have any experience with the Genesis version of most games being much different or better than their counterparts, so to find out this was DECIDEDLY more enjoyable than the Super Nintendo version was rather eye-opening. And if you never played the other version, this is still an awesome game on its own merits, and how this franchise didn’t make it onto more systems is mind-boggling.
Die Umsetzung der Shadowrun-Bücher in ein Videospiel ist prima gelungen. Die düstere Stimmung wird toll vermittelt. Dies rührt wohl daher, daß auch futuristische Spielelemente wie die Cyberware gut erklärt werden und so recht real wirken. Dazu ist Shadowrun fast perfekt durchdacht und läßt im Spielablauf selten Fragen offen (nur bei der Heilung der Figur "Stark" gibt's eine kleine Stolperfalle). Die Rollenspielelemente sind sehr gut in den actionlastigen Spielfluß integriert.
This game is much closer to a real RPG than the SNES version was, but the SNES version moved a little faster and was easier to play. If you're a real RPG die-hard, it shouldn't deter you.
Mega Play Magazine
Shadowrun takes the popular Fasa universe and creates a unique plot with elements such such as Deckers and lifted from the actual RPG. Apart from that, it is a decent RPG-style game.
Electronic Gaming Monthly (EGM)
Shadowrun incorporates action with RPG role-playing strategies. This one is pretty engrossing, with excellent overhead action sequences, and plenty of areas to explore. Fans of the role-playing system will definitely want this.
Shadowrun is only a few steps away from realizing its true potential but what is there is very recommendable. It's definitely a good RPG experience that all Genesis owners should try at least once. Highly recommended for those willing to try something different.
All Game Guide
Shadowrun is a good RPG. It has an interesting plot, well thought out gameplay mechanics, and it faithfully recreates the popular Shadowrun pencil-and-paper RPG. Most RPG fans will find it very enjoyable, but those with little patience may quickly frustrated at having to take so many random missions.
Where's the drama? Where's the action? The music is awful and Shadowrun isn't even that nice looking - except, oddly, for the really cool cyberspace scenes. In fact, the whole game feels like the designers spent all their time saying "We can make cyberspace look a whole lot better than that other version," then at the last minute realized they had to put a game in there, too.