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SummaryThe end of an era...
The GoodAs the sun set on Sonic's initial era of glory he got one final day in the sun with Sonic & Knuckles. The graphics in this game really pushed The Genesis to it's limits, the colour's were awesome, backgrounds were well done and the level of detail put into the levels was fantastic.
Sonic team really did a good job with the bosses this time around. Unlike the uneven balance of pathetically easy and extremely hard bosses in Sonic 2 this game started off easy and gradually got harder as the levels progressed. S&K featured the best Special Stages yet. Aside from the normal pseudo 3-D stages there are also a series of mini-games reminiscent of the Sonic 1 stages.
The lock-on technology was incredible for it's time and even today is pretty impressive. If you locked Sonic 3 onto S&K you got the "real" Sonic 3, If you locked it on to Sonic 2 you were able to play as Knuckles, and if you locked it onto any other cartridge you were able to play the Special Stages over, and over again.
The BadThere is not much to complain about in Sonic & Knuckles but there are some things that have to be said. For one it totally sucks that you had to cough up another 50 bucks for the full Sonic 3 game. I was also disappointed with the exclusion of Tails. I mean if he was available in Sonic 3 then that means he must have been meant to be in S&K.
I never liked the new boss format in this one. Instead of two acts and a boss like Sonic 2, this one had a Mini-Boss at the end of the first act. It didn't really take away from the experience but it just didn't seem right.
Some glitches still were still there in Sonic 3. That one special stage still had that lag, and you could still get stuck in that wall in Casinopolis Zone. The multiplayer was crap. The screen was just so stretched it was almost unplayable.