||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (11 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The Games Machine (UK)
Space Harrier 2 is a significant advance on the existing Space Harrier games in graphic and sonic quality as well as overall presentation. The speed of the game is insanely fast (in keeping with the classic coin-op's style), the graphics and the way they are handled are all excellent, and the ferocity of enemy attacks makes other versions look positively passive.
ASM (Aktueller Software Markt)
Ich behaupte, daß sich diese "Neuauflage" von SPACE HARRIER zumindest vom technischen Gesichtspunkt her und von den Gegebenheiten, die die Hardware voraussetzt, in jeglicher Hinsicht gelohnt hat. Man kann erkennen, daß auf diese Weise auch eine zweidimensional animierte 3D-Grafik voll den Ansprüchen der User gerecht werden kann. Ich meine, diese Version ist auch für SPACE-HARRIER-Kenner eine neue Dimension.
Space Harrier was a sensation in the arcades because of its speed and sit-down cabinets. However its playability never really matched its looks and sound, and I'm afraid that's true of this game as well. Don't get me wrong, it's fast and furious and great fun, but lacks a variety of gameplay to make it a total winner. The aliens are brilliant, with the difficulty level pitched just right. Still, well worth a gander if fast shoot 'em ups are your thing.
Space Harrier II is an enjoyable game. It's long enough to consider a purchase and should be added to anybody's stack of games at home who like shooters, especially the Space Harrier series. The music is great, the challenge is decent, and the experience is fun. Playing this version is probably the closest thing next to playing the original version in the arcades. Pick this up, it's fun.
The Video Game Critic
Try making a 3D game on a system that doesn't support 3D graphics, and the result might look something like Space Harrier II. You control a guy in a jetpack flying into the horizon, shooting enemies and obstacles that fly approach from the distance. Conveying a realistic illusion of depth requires smooth scaling, which this game is sorely lacking. Heck, your guy doesn't even move sideways smoothly. The result is a bunch of jumpy, pixelated images appearing all over the place. Enemy missiles, which look like rings, are especially tough to see coming. This is a mess.