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Steel Talons (Genesis)

Steel Talons Genesis Title screen


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

THIS GAME IS CRAP!! DudeOfMonson (106) 0.33 Stars0.33 Stars0.33 Stars0.33 Stars0.33 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 1.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 1.6
Graphics The quality of the art, or the quality/speed of the drawing routines 1.0
Personal Slant How much you personally like the game, regardless of other attributes 1.4
Sound / Music The quality of the sound effects and/or music composition 1.6
Story / Presentation The main creative ideas in the game and how well they're executed 1.0
Overall User Score (5 votes) 1.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameFan Magazine
The first polygon game on the Genesis that doesn't make me want to throw my controller! Talons mixes simulation and shooting very well and gives you 3 play choice and 2 viewpoints creating a lasting challenge and an impressive overall package...The best in it's class.
Während man Steel Talons bei anständiger technischer Realisierung sicherlich einen gewissen Charme nicht hätte absprechen können, stellt sich durch die mangelhafte Technik und den eintönigen Spielablauf nur ein äußerst lausiges Spielgefühl ein. Mega Drive Besitzer dürfen Steel Talons also beruhigt im Hangar stehend rosten lassen...
But while it comes close in a few areas, it gets it very wrong in others. The graphics themselves and the sound aren’t bad at all, yet the combination of its framerate and rather jumpy, unnatural flight behavior hurt this game. The game itself isn’t utterly broken or unplayable, and a few folks might have some fun with it. However, this port stumbles in very important areas due to the programming team not making a good enough graphics engine, questionable control design choices, and simply not tailoring the size of the play area on-screen so that the game ran smoother. I mean, it’s great that they made Steel Talons fill half of the screen, but in doing so, they hurt the end product by slapping it with a big performance hit. So while the game’s potential is visible, you can’t play potential, only the end result, and the end result is a below average port of what was a shallow but reasonably fun, arcade game.
All Game Guide
The polygon graphics in this game, while relatively unique for the time period, are not much to look at. The helicopter looks like something from an Intellivision game, and the various landscapes are plain and ugly. Also, the controls are unresponisive. Tengen jumped the gun and should've left polygon graphics for future, more powerful game systems. The graphics are so choppy that many times you can't tell in what direction you are shooting and whether or not you are going to hit a target. Steel Talons was a decent arcade game that probably never should've been converted to the Sega Genesis.
Video Games
Auf dem Lynx hatte Steel Talons mit mangelndem Grafikkontrast zu kämpfen, auf dem Mega Drive ist‘s das Ruckeln. Legt Ihr Euch mit dem Heli in die Kurve, scrollt die Landschaft sehr abrupt, man müßte eigentlich eher von einem “Blätlern“, als von Scrolling sprechen. Daß hierbei kein Fluggefühl aufkommt, ist klar. Vermutlich wurden wir nur deshalb von Domark so spät bemustert, weil die genau wußten, wie schlecht das Spiel abschneiden würde (das nennt man dann Marketing-Strategie).