User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (23 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Defunct Games (Apr 02, 2012)
Strider is Capcom at its best. With compelling level designs and one of the best characters of all time, Strider remains a must-play Genesis game. No matter if it's on the Virtual Console, in a Capcom compilation or on the actual Sega Genesis, you owe it to yourself to take down the Grandmaster for the the Kazakh Soviet Socialist Republic!
VideoGame (Jun, 1991)
Strider é um grupo de defesa no ano de 2048, cujos agentes são treinados até a extrema habilidade. A Terra foi dominada por uma força malígna, e só Hiryu, o mais hábil Strider, e sua espada de plasma pode libertá-la.
The graphics (check out those wonderful screen shots!) and sound are exactly the same as the arcade, as is the brilliant playability. We're talking about an utterly fantastic platform game here - definitely the greatest yet seen on Sega's 16-bit wonder machine! You're pretty much getting three thousand quid's worth of arcade machine for forty one notes, so you can't really complain, can you? Buy it pronto and enjoy! I did!
Shin Force (Dec 14, 1999)
This is a marquee Genesis title which helped secure Sega's 16-bit success. Strider is nearly arcade perfect with all the levels and bosses intact. This game is still fun to play even nine years later. The anticipation of Capcom's forthcoming sequel for Dreamcast is building...
Sega Force (Nov, 1992)
Strider är ett typiskt spel som man tar fram och spelar om och om igen, det betyder inte att det är för lätt så att man knäcker det på en dag, utan det är så kul att man inte tröttnar på det efter ett par timmar. Grafiken är helt okej, musiken är konstig men funkar och bossarna är helt som dom ska: stora, vidriga och helt olika varandra. Strider är helt enkelt ett av dom bästa actionspel som går att få tag på.
Mean Machines (Nov, 1990)
When this was loaded into the Megadrive, you could hear the sound of jaws dropping for miles around - it's an absolutely amazing, truly arcade perfect conversion. The graphics are stunning, with large, beautifully animated sprites and fantastic backdrops, and the sheer colour and variety is superb. The sound is also of a very high quality, with all the tunes and effects of the arcade machine! The game oozes playability, grabbing you as soon as you start playing, and keeping you at your Megadrive for hours on end. It's definitely one of the slickest conversions yet seen on the Megadrive - if you're the owner of an imported machine, make sure you get this now!
Raze (Jun, 1991)
It's a real shame that only the last level presents any real opposition to your progress; the previous four levels just need a good memory and a fast fire finger (and the three continues help, of course). Mind you, the graphics and sound are out of this world, and make the game worthy of purchase on those merits alone.
The Video Game Critic (Mar 11, 2008)
A simple white arc represents a swing of your sword, accompanied by a simple clang sound. Enemies you strike are split in half before they silently vanish. The lack of sound effects is glaring at times, but I do enjoy the elegant organ soundtrack. Most objects tend to be rendered with large sprites, and Strider himself makes for a rather large target. The difficulty is substantial, and you need an intimate knowledge of the stage layouts to avoid their many hazards. Strider can also smash pods to release mini droids that fight by his side - a novel concept for its time. Although the crux of the game involves slashing everything in sight, the stages exhibit remarkable variety. Each has a unique design and new set of enemies, so the action never gets stale. And you don't have to deal with those "repeating environments" which plague so many other platformers. With its graphic artistry and imaginative stages, Strider is one of the most entertaining platform games you'll ever play.
From the game play to the graphics to the rockin' musical backgrounds, Strider is top class all the way! The action is intense and non-stop, and the sights along the way are so detailed you might think you're at the arcades. A few features are missing from the coin-op, but still first rate!
Overall, Strider is a nice effort and a lot of fun for someone who likes to travel through a dark future Earth killing everything in his/her path with a giant sword.
90 (Jun 29, 2004)
Strider is short; very short. We're talking about twenty minutes play time, tops. Not a good thing for a game that debuted at almost $80. Still, it's a fun ride while it lasts and I find myself going back to it periodically. I do miss the dramatic "All sons of old gods...die!" voice over that played as the millipede carried you to the final battle with the Grand Master, but other than that (and some sword-swinging animations), there really isn't much of a difference between the import and domestic versions. Either one is a great purchase and can be had for a great price. I lean towards the import for its cool box art (the domestic art is horrible) myself. Great graphics, sound, and gameplay make Strider a winner, no matter what region you buy it for.
1UP! (Apr 23, 2004)
Si en son temps Strider était d'abord une impressionnante réussite technique (des sprites géants, des digits vocales, en veux-tu en voilà !), il conserve encore beaucoup de son charme. Il était l'avant-garde des grands jeux d'action 16-bit, avec toutefois quelques défauts d'un genre encore jeune: une difficulté beaucoup trop arcade, une réalisation imparfaite comme en témoigne la musique et certains pans de décor, la maniabilité pas assez fluide et une certaine brièveté. Mais cela participe à lui donner un charme particulier. La Megadrive au début n'avait pas été gratifiée de beaucoup de titres alléchants, Strider fut l'une des exceptions.
Wer einmal angefangen hat,. dieses Spiel zu zocken, wird so schnell nicht mehr davon loskommen. Strider ist wohl eines der intelligentesten und besten Actionspiele, die je erschienen sind. Das abgerundete, wirklich neue Spielkonzept, angefüllt mit reichlich Balleraction und guten Ideen, die phantastische Grafik und der hervorragende, stimmungsvolle Sound (plus Sprachausgabe) machen Strider zum Topspiel für das Mega-Drive Die Heimcomputerfassungen sehen dagegen echt blaß aus. Daß das Spiel ein wenig über dem sonstigen Preisniveau liegt, hat übrigens einen triftigen Grund: Strider ist nämlich das erste Acht-Megabit-Modul für das Mega Drive!
Player One (Mar, 1991)
Côté technique, c'est très impressionnant et décevant en même temps ! Les graphismes sont carrément fabuleux, presque identiques à l'arcade ! La bande sonore est excellente, comme sur la plupart des jeux Megadrive et illustre parfaitement la forte personnalité de ce jeu. Par contre, ça déconne au niveau de l'animation... Les mouvements du personnage sont aussi saccadés que sur la borne d'arcade (donc on n'en dira rien). Plus gênant, les scrollings sont un peu dépassés par les événements !
80 (Mar 03, 2010)
Strider est, en dépit de ses défauts, un jeu à connaître. La Megadrive nous offre ici l'un de ses grands titres, un concentré d'action non-stop offrant un challenge corsé, des graphismes réussis et un gameplay efficace. Que demander de plus ?
Strider est devenu un standard de l'arcade made in Capcom. Jeu d'action pur et dur, on prend encore plaisir à se faire une petite partie et ses vingt années de bons et loyaux services ne l'auront que très peu vieilli. Preuve de l'affection des gamers, Hiryu sera repris par Capcom comme combattant dans Marvel VS Capcom. Petit conseil, préférez la version jap offrant le 60hz, une jaquette qui a de la gueule (vu celle européenne, c'était pas dur de faire mieux), et des voix digitalisées en plus.
HonestGamers (Dec 21, 2003)
Strider is intensely enjoyable - almost all of the time. The iffy control scheme as well as the slightly simplistic and ephemeral experience hurt it somewhat. It’s not really close to being as deep and involving as, say, Castlevania: Bloodlines. Still, if someone had told me of the prospect of an unlikely union of Rastan slashing, Mega Man sliding, with an atmosphere almost as singular and alien as Out of This World, I could barely envision a cohesive end result, let alone guessing it could actually work. But it works. Hiryu's adventure is evidence of that.
Video Games (Mar, 1991)
Strider protzt nur so mit ungewöhnlichen Einfällen, gepaart mit den grafisch aufwendigsten Levels jenseits der Spielhalle. An nahezu jeder Ecke lauert ein neuer Effekt, um dem Spieler den Atem zu rauben. Die vielen Zwischen- und Endgegner halten sich nicht an Actionklischees, wodurch so rasch keine Langeweile aufkommt. Einziger wesentlicher Haken bei all diesen Superlativen ist die recht schnell aufkommende und leider nicht gänzlich kontrollierbare Hektik, die durch das zu groß geratene Helden-Sprite hervorgerufen wird. Durch das Manko des oft unberechenbaren. weil unsichtbar herannahenden Unheils verfehlt Strider leider einen Platz im Olymp der Spitzenspiele.
IGN (Feb 29, 2008)
Strider's Achilles Heel is its length. After seven or eight play sessions, you get the rhythm down and can breeze through it in under an hour. However, the game can now be picked up on the Genesis for a fraction of its original hefty price tag. That makes it well-worth seeking, especially if you want not only a fun Genesis title, but a sterling example of the eye-popping 16-bit visuals that sent Sega's machine skyrocketing.
70 (Jul 01, 2012)
Les innovations apportées par Strider en feront un précurseur dans le domaine du jeu de plate-forme. C’est un jeu typique de l'époque, où l’impossibilité de sauvegarder imposait le fait de connaître les niveaux sur le bout des doigts, à force de recommencer suite à une mort définitive. Strider ne fait pas exception à la règle et vous demandera une grande patience ainsi que de la persévérance, seuls les joueurs les plus aguerris pourront en effet en venir à bout.
Power Play (Dec, 1990)
Freiheit für Riesensprites! Wurde Segas "Strider" für die Computerumsetzung noch in das enge Korsett eines Amigas oder STs gezwängt (und dabei gehörig "geschrumpft"), kann er sich nun auf dem Mega Drive in voller Körpergröße austoben. Der Automat läßt grüßen...