DescriptionAliens have invaded a vital subterranean mining colony. Use light-speed reflexes and total concentration to fly your prototype fighter through impossible caverns rescuing miners and blast those aliens into the darkest pits of space!
The game consists of 10 missions. Each mission takes place in a vast cavern, with interesting weather conditions. You must explore it and complete the mission objectives -- usually collecting sub parts, rescuing trapped miners, or destroying giant, epic bosses. You can also explore the levels, but keep an eye on your fuel gauge and beware the many hazards!
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- "Subterrainia" -- Informal Name
Part of the Following Group
|Very underrated gem for the Genesis||Mark Weber (16)|
|Classic shooter for the Genesis.||Chris Charabaruk (196)|
|GamePro (US)||May, 1994||5 out of 5||100|
|Edge||1994||9 out of 10||90|
|ASM (Aktueller Software Markt)||Jul, 1994||10 out of 12||83|
|Interface||1994||82 out of 100||82|
|Game Zero||Dec, 1994||81.5 out of 100||82|
|FLUX||Apr, 1994||8 out of 10||80|
|Megablast||Jun, 1994||80 out of 100||80|
|Sega Force||Jun 01, 1994||78 out of 100||78|
|Electronic Gaming Monthly (EGM)||Apr, 1994||7 out of 10||70|
|The Video Game Critic||Jan 08, 2001||D-||16|
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1001 Video GamesSub-Terrania appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Development hardwareThe group that created Sub-Terrania were using their own development hardware instead of Sega-supplied. The code they submitted for final was very stable, but had a number of technical "incorrect read/writes" errors since they "hacked" a lot of their data. In the end, it all got sorted out!
Difficulty levelThe game was criticized at release for its difficulty, but the game went through two rounds of difficulty reduction before it was released!
Information also contributed by Tony Van