The game was criticized at release for its difficulty, but the game went through two rounds of difficulty reduction before it was released! Add
Did You Know?
The group that created Sub-Terrania were using their own development hardware instead of Sega-supplied. The code they submitted for final was very stable, but had a number of technical "incorrect read/writes" errors since they "hacked" a lot of their data. In the end, it all got sorted out! Add