Super High Impact Reviews (Genesis)

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100 point score based on reviews from various critics.
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Critic Reviews

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GameFan Magazine (Oct, 1992)
I'm not big on sports games but I really liked High Impact. It's got easy controls, great voice, and no "ice skating" characters. This is as much an action game as it is a sports game. Those iguanas really know what they're doing.
The Video Game Critic (Mar 23, 2007)
It's fun for while, but definitely shallow and ultimately tiresome. The action on the field often belies the title of the game, with tackles that don't seem very hard at all. You can't dislodge the ball, and when a player's helmet goes flying, and it looks more like his entire head fell off! A Wolfman Jack impersonator will sometimes appear with his "hit-o-meter" gauge to measure the ferocity of a hit, but its readings seem arbitrary. Super High Impact incorporates some rough voice synthesis, including one sample that sounds suspiciously like Barney from The Simpsons. With its arcade theme and ample eye candy, I'm surprised there's no half-time show. What I really like about Super High Impact is how anyone can sit down and play a fun game in just a few minutes. If you're looking for a pigskin contest with an arcade flair, don't pass this one up.
Play Time (Dec, 1992)
Die Grafik ist also ausgezeichnet gelungen, Sound und Musik sind gut, wenn auch die einzelnen Stücke (aus dem Reich des Rythm‘n Funk) ein- und dieselbe Abstammung haben. Fazit: Eine gelungene Atmosphäre und technische Ausgereiftheit sind immer Garanten für gute Laune beim Spielen.
Video Games (Nov, 1992)
Auf den ersten Blick hat Super High Impact alle Features der Arcade-Version. Knackige Musik, Teamprügeleien und schnelle Aktionen werden geboten. Leider bewegen sich die Spieler-Sprites hölzern und die vielen Digi-Samples nerven durch Rauschen. Da es für die Spielhalle konzipiert wurde, liegt der High-Impact-Schwerpunkt auf der Action - Football-Taktiker kommen nicht auf Ihre Kosten. Super High Impact ist nur für kurze Zelt motivierend. Außerdem fehlen Liga- und Turniermodus. Fans des Automaten werden‘s mögen, aber 100 Märker für ein Spiel zwischendurch sind zuviel.
Mean Machines (Nov, 1992)
A superbly presented American football game which is totally let down by it's limited, dull and shallow action and non-existent gameplay.