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Four new fighters make their debut - Cammy, Fei Long, Dee Jay and Thunder Hawk. Each has his or her own stage, pushing the total number of characters to 16! The action is the same, but the extras push this one close to perfection.
This game's flava. I couldn't decide whether this was a new game or just a follow-up to the early games. There are four new fighters and some new moves for the other fighters. Otherwise the game is basically the same as the other Street Fighter games, which doesn't make this game a bad one.
After so many versions of Street Fighter, one initially would have hoped that Super would be the last, the best and the most complete. Unfortunately, from the looks of things none of those three wishes have come true. Regardless, Super is still Street Fighter, Street Fighter is still the best fighting game ever made and if you don't own a SNES, you probably will enjoy a purchase or extended rental of this Genesis product.
There’s not much to say that hasn’t been said before. It’s the same game with a few, albeit very good upgrades. This is the reason I can’t go the full monty and give it a 10. If it was a full brand-new game that still featured the original cast along with the New Challengers, it’d be pretty much the perfect fighter for your Genesis. Also, I’ve always liked that shadows-on-a-brick-wall image for intimidation.
The Video Game Critic
The newcomers include a gigantic Native American named T. Hawk, a Jamaican guy named Dee Jay, Bruce Lee look-alike Fei Long, and a scantily-clad hottie by the name of Cammy. Die-hard fans will appreciate the new faces, but at the time this was released, it was a questionable upgrade. The graphics are top-notch for a Genesis title, but still pale compared to the SNES version. The sound effects are particularly bad; perhaps even worse than those in the Championship edition (or maybe there's just more of them). Due to the system's limited sonic range, digitized voices and punch effects are accompanied by hiss and static. A few extra modes like tournament, group, and time challenge are included, but these aren’t anything special. Besides being able to use the 6-button Genesis controller, this version has no obvious advantages over its SNES cousin.
SSF2 är det bästa fightingspelet för hemmakonsoller jag har sett på mycket länge. Men det är klart, jag använder ju sexknapparspadar.
Digital Press - Classic Video Games
Look, there's no need to discuss the gameplay or controls. Both are immaculate. Then again, most of these games are. This is a great port, but Capcom took a shot when this game bombed and sat on store shelves for months on end (or so the rumors say). People simply weren't willing to drop $50 on an upgrade once a year and this game proved it. Regardless, this is a must own for fighting game fans who can't part with their venerable Genesis. Take away the sound issue and you have the best of the two versions on the 16-bit consoles.
Electronic Gaming Monthly (EGM)
Another year, another Street Fighter. I've heard this song before! Hopefully, it will be the last time. The four new characters are a great addition, but are they reason to go buy the game? Yes, there are new moves for the other fighters, but there aren't enough to make it any different. Although the graphics are a good match to the arcade, the sound really takes a dive. It's better to turn down the volume.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (15 votes)
There are no reviews for the Genesis release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.