Like Søren Grønbech's other game Datastorm
, Sword of Sodan
was most noted on the technical side, as the sprites were large and distinctive-looking. Your task (as either a hero or heroine) is to dethrone the tyrannous Zoras the Necromancer, and avenge his killing of your father.
There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time.
- "ソード オブ ソダン" -- Japanese spelling
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Sword of Sodan
was advertised as "coming soon" for both IBM and Apple IIgs, as seen in this ad
, but was released for neither format. The version for the Apple IIGS was in development at Visual Concepts, Ltd
and only a non-playable demo was released.
Though they never released their promised royalties for Sword of Sodan
set about making a sequel for Bethesda Softworks
. Sword of Sodan 2
was never finished, but a screenshot may be seen in a an old newspaper article.
On April 29, 1989, Sword of Sodan
was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games
The first Amiga disk contains the following message from the authors of the game to all potential crackers:
hi, strange place to meet?? i guess it's ok for you to peek around in my boot block, but if you are out to crack this program, may the worst curse be on you forever!Information also contributed by
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