User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 3.3
Overall User Score (10 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Oct, 1994)
For side-scrolling enthusiasts or baby-boomer Looney Tuners, this game has more action and excitement than the last, and is right on par with Rabbit Rampage for the SNES. If you're a Taz spaz, you won't see a better game featuring your hairball hero.
Consoles Plus (Sep, 1994)
Un jeu de plates-formes difficile et varié qui comblera ceux qui ont aimé le premier volet. On s'amuse bien.
Game Players (Oct, 1994)
Graphics-wise, this game could only be better if it were drawn by Fritz Freling himself. The characters would fool your mom into thinking you were watching TV and not playing a game. Although control of the game is not as smooth as it could be, it's easy enough to command so you won't get aggravated with it and hard enough to keep you from mastering it too quickly. Go get this game!
Wenn man einmal alle Möglichkeiten gecheckt hat, wie man Taz steuern kann, und wenn man sich auch an das Tempo gewöhnt hat, macht das Game eine Riesenmenge Spaß. Es gibt zwar keine Paßwörter, aber durch die altbekannten Levels flitzt man einfach so durch. Natürlich walzt man alles platt, was im Weg steht. Wenn das Game noch ein paar Ideen mehr hätte, die genauso zündend wären wie die Bomben, die Taz manchmal aus Versehen verschluckt, dann, ja, dann wäre ein Hitstern sicher gewesen.
Mean Machines (Oct, 1994)
Not a bad effort at all, but in the jungle atmosphere of releases today, Taz just doesn't have sharp enough teeth to bite you.
Mega Fun (Sep, 1994)
Das Positive vorweg: Die Entwickler steckten eine Menge neuer Ideen in das Leveldesign. Die einzelnen Abschnitte sind sehr umfangreich ausgefallen und birgen immer wieder eine Reihe von erfreulichen bzw. weniger erfreulichen Überraschungen. Witzig ist bspw. die Idee für kurze Zeit mit dem Rieseritazmania über den Screen zu stampfen und sämtliche Feinden dem Erdboden gleichzumachen. Leider bleibt Taz' Wirbelattakke, wie schon beim ersten Teil, sehr problematisch, denn vor allem nach einer Kollision döst er unkontrollierbar über den Bildschirm und so teilweise auch unweigerlich in ein Hindernis hinein; insgesamt, trotz einiger guter Ideen, ein nach wie vor etwas zu hektisches Geschicklichkeitsvergnügen.
Taz in Escape from Mars borrows heavily from a certain blue hedgehog's series of games, but it does so in a more than competent manner. Although not as lengthy or as clever as the Sonic games, the production values are obviously high and the game is a lot of fun.
So maybe this isn't Sonic the Hedgehog. But who cares? It's another pretty fun platform game; worth a rent.
The first Tazmanian Devil game wasn't all that hot and thankfully Sega added some game play to this one. The audio still suffers a bit and sometimes, it's hard to find out what to do. The visuals need some help as they are too simple, even fro the cartoon. The new Taz, isn't a bad game, it just needs a little work. If you were one of those who enjoyed the first game, then you'll see that this one is definitely better.
Video Games (Oct, 1994)
Taz mag ja ein bekannter Held sein, aber leider wirkt die Grafik ein wenig kühl und ohne jegliche Stimmung. Die Animationsphasen sind bescheiden, die Musik ebenfalls kein Hitparadenkandidat. In unserer Testversion haperte es am Levelaufbau. Manche Stellen können gar nicht gemeistert werden, weil beispielsweise die dazugehörigen Ausgänge einfach fehlen. Da hilft entweder nur die Reset-Taste, oder man läßt Taz kurz einmal sterben, sofern ein geeigneter Feind in der Nähe ist, der Euch dabei hilft. Ansonsten bietet das Spiel eine solide Grundlage für ein fröhliches Jump‘n‘Run-Abenteuer.
50 (Jul 26, 2007)
Taz in Escape from Mars is your classic "one step forward, two steps back" sequel. It doesn't do anything differently except offer a fresh location and some new features. This much is normally good by itself, but when virtually none of the originals shortcomings are addressed and more still are added, it makes the enhancements seem gimmicky. It may just be my nostalgia for the original mixed with great expectations for the sequel, but this game manages only to be slightly better than bad. With a much better soundtrack and some clever level design, or generally just taking the strengths of the original and improving on it, this could have been a gem.
The Video Game Critic (Jun 06, 2009)
Taz eats anything he touches, and bombs tend to be positioned in tight areas that make them hard to avoid. In addition to Mars, the diverse set of stages includes a haunted castle, Mexico, and a planet called "Mole World". Were these left over from the last game or something?? The backgrounds are flat, static, and forgettable. Whoever made this game was just going through the motions, and that's how you'll feel when you play it!