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Taz in Escape from Mars (Genesis)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 3.1
Overall MobyScore (7 votes) 3.3

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US)
For side-scrolling enthusiasts or baby-boomer Looney Tuners, this game has more action and excitement than the last, and is right on par with Rabbit Rampage for the SNES. If you're a Taz spaz, you won't see a better game featuring your hairball hero.
Consoles Plus
Un jeu de plates-formes difficile et varié qui comblera ceux qui ont aimé le premier volet. On s'amuse bien.
Game Players
Graphics-wise, this game could only be better if it were drawn by Fritz Freling himself. The characters would fool your mom into thinking you were watching TV and not playing a game. Although control of the game is not as smooth as it could be, it's easy enough to command so you won't get aggravated with it and hard enough to keep you from mastering it too quickly. Go get this game!
Mega Fun
Das Positive vorweg: Die Entwickler steckten eine Menge neuer Ideen in das Leveldesign. Die einzelnen Abschnitte sind sehr umfangreich ausgefallen und birgen immer wieder eine Reihe von erfreulichen bzw. weniger erfreulichen Überraschungen. Witzig ist bspw. die Idee für kurze Zeit mit dem Rieseritazmania über den Screen zu stampfen und sämtliche Feinden dem Erdboden gleichzumachen. Leider bleibt Taz' Wirbelattakke, wie schon beim ersten Teil, sehr problematisch, denn vor allem nach einer Kollision döst er unkontrollierbar über den Bildschirm und so teilweise auch unweigerlich in ein Hindernis hinein; insgesamt, trotz einiger guter Ideen, ein nach wie vor etwas zu hektisches Geschicklichkeitsvergnügen.
All Game Guide
Taz in Escape from Mars borrows heavily from a certain blue hedgehog's series of games, but it does so in a more than competent manner. Although not as lengthy or as clever as the Sonic games, the production values are obviously high and the game is a lot of fun.
Video Games & Computer Entertainment
So maybe this isn't Sonic the Hedgehog. But who cares? It's another pretty fun platform game; worth a rent.
Electronic Gaming Monthly (EGM)
The first Tazmanian Devil game wasn't all that hot and thankfully Sega added some game play to this one. The audio still suffers a bit and sometimes, it's hard to find out what to do. The visuals need some help as they are too simple, even fro the cartoon. The new Taz, isn't a bad game, it just needs a little work. If you were one of those who enjoyed the first game, then you'll see that this one is definitely better.
Taz in Escape from Mars is your classic "one step forward, two steps back" sequel. It doesn't do anything differently except offer a fresh location and some new features. This much is normally good by itself, but when virtually none of the originals shortcomings are addressed and more still are added, it makes the enhancements seem gimmicky. It may just be my nostalgia for the original mixed with great expectations for the sequel, but this game manages only to be slightly better than bad. With a much better soundtrack and some clever level design, or generally just taking the strengths of the original and improving on it, this could have been a gem.
The Video Game Critic
Taz eats anything he touches, and bombs tend to be positioned in tight areas that make them hard to avoid. In addition to Mars, the diverse set of stages includes a haunted castle, Mexico, and a planet called "Mole World". Were these left over from the last game or something?? The backgrounds are flat, static, and forgettable. Whoever made this game was just going through the motions, and that's how you'll feel when you play it!