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SummaryA bad port of an already perfunctory game.
The Good- The music that plays during the title screen of this game is purely awesome. It's reminiscent of late 80's tunes, and is made cooler with the coarse Sega Genesis sound chip.
- This game was pretty violent for a Genesis game at a time where strong violence wasn't really allowed on home consoles.
The Bad- Half of the game is spent with driving segments in which you shoot fireballs at other cars with your car... That's it. There's absolutely nothing fun about it. There's no music, and the sound effects are ear-grittingly annoying.
- The other half of the game is spent with segments where you are Techno Cop, ready to bust some bad guys. In these segments, you shoot people... Yeah. There are no power-ups or upgrades. However, you can switch between using a gun, and using a net. The gun is faster, but the enemy takes a few bullets before dying, while the net is slower, and eliminates the enemy in one hit. It sounds cool, but both of these weapons are surprisingly sluggish and not fun to use. Not to mention that Techno Cop is very slow, and he stops after a jump... Which by the way is a 15-foot leap! Anyways, after you're done with a shooting segment, you have to BACKTRACK to the beginning of the stage to move on. Great.
- Both of these segments are played alternatively. Unfortunately, THEY ALL FEEL THE SAME. Each driving segment looks and plays the same, and it's no different for the shooting segments.
- As I nodded to before, there is no music in the game. None. None past the title screen. It removes so much enjoyment from the game. Also, the sound effects are just... unpleasant.
- The graphics from this game barely look a step above Master System level. They're dull and uncreative, simple as that.
- As I mentioned in the summary, this is a bad port of Techno Cop, an already poor game on every system in which it was released. Some of the other ports, like the Amiga port, are at least more colorful, less sluggish, and more importantly, more playable.