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SummaryExcellence in putrescence
The GoodWith co-op and competitive gameplay among the handful of game modes, the simple storyline is branched beautifully into a game that has a replay draw that is outstanding. There are many little touches in the game that really make it shine, and I am constantly surprised by how little acclaim this gem garnered in its day. Aspects such as checkpoints that can be destroyed by the Mega Bomb, adding to the challenge. It can be a real turning point in your run if your checkpoint gets wiped out by a carelessly detonated bomb, forcing you to advance or lose progress. Using your weapon to clean (heal) your ally is a great mechanic, which can be upset if you get the Slime Gun. Suddenly, instead of healing your teammate, you're a team-killing liability. Being able to change deadly Slime Pools into healing Water Pools is another great bit that can give you a tactical advantage. The list goes on and on, really. For such a simple, mostly obscure game, Slime World really pulled out all the stops for its time and made for a beautifully entertaining game.
The BadReally, what I disliked most about this game was trying to find a copy of it. Now, in this age of emulation, it's a little easier to get a copy if you don't mind chancing a virus to play it on your computer. While the graphics were nothing to write home about, they were passable for the most part, and the animations were good enough for the mechanics. Some of the audio could be grating after a while, but really those problems are just nitpicking when stacked against the overall entertainment offered by the game itself.