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Creativity counts. Replace all the full-blown zaniness of Dinosaurs for Hire (note: this process could take a while) with stale alien invaders, drab enemy headquarters and "charismatic" heroes that don't stick out their tongues and thumb their noses in victory celebrations, and you'd be left with mediocrity; the fundamentals here just can't hold their own. But don't ignore, but embrace, the zaniness! The New York City sewers are lined with mounted turrets! Faceless henchmen with rocket boosters strapped to their backs swarm around the Empire State Building! Yes, Reese the Stegosaurus did just flaunt his six-pack in celebration of a second hard fought win against the Hoover Dam heavyweight!
If you've got any of that smart-ass sixth-grader still inside, you'll love Dinosaurs for Hire.
The game's best when played as a simultaneous two-player fire fight. Challenge-wise, however, the game play is uneven. Even with adjustable difficulty levels, some areas are an easy job for the dinosaurs, even the first time. A little more variety in the repetitive game play would've pushed it up the evolutionary ladder.
Tom Manson (the comic's creator) said that Dinosaurs for Hire was ''revenge for all of society's whining''. It's worth checking out and beating once or twice. This game is for the hardcore Contra fans and the six-year-olds. In fact, the creator of this must REALLY know what six-year-olds want- dinosaurs, ninjas and guns.
Wer bei diesem Mix aus langweiliger Grafik, mäßiger Spielbarkeit und schlechter Steuerung nicht umgehend das Joypad wirft, muß total Dino-vernarrt sein.
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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
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