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||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (1 vote)
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Toys is addictive fun, but it's very, very challenging. You may find this four-stage frustration fest a feast for your
thumbs. Just don't let Toys put YOU away.
The final verdict on Toys: Let The Toy Wars Begin! is that it's a missed opportunity. In fact, the real tragedy of Toys is that with a few tweaks, it could've been a fantastic two-player game. The single-player mode wears thin after a while because barring the occasional cheap shot, the challenge isn't really there, but the gameplay mechanic would be perfect for a battle mode. It's a real lost opportunity. Despite the unpromising license, the pieces were in place to make this a real hidden gem, especially if the designers had added a two-player mode, which would've boosted the replay value tremendously. The folks behind the game clearly had some interesting ideas, but the gameplay itself simply isn't compelling enough. As it stands, it's a decent way to spend an hour or two, but there's no real reason to pull Toys out again after you've beaten it.