Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (14 votes)
MobyRanks are listed below. You can read here
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Alles in allem: Technisch ordentlich (ab und zu wird’s langsamer), grafisch solide (wie PC-Engine), musikalisch hervorragend (fantastische Soundeffekte), spielerisch nach wie vor überzeugend.
[FAZITI Dieses Modul weckt Emotionen: Tiger Hell bietet Ballerunterhaltung der Oberklasse, doch manchmal möchte man das gute Stück wutschnaubend aus dem Fenster werten. Der Scliwleriqkeitsgrad Ist so gepfeffert, daß man nach einem Treffer und dem damit verbundenen Verlust aller Extras kaum eine liberlebenschance hat. Levelaufbau, Extra- system und Herausforderung sind bei diesem gradlinigen Actionfestival so gut, daß die Motivation nicht sonderlich darunter leidet. Gute Ballerspiele gibt‘s fürs Mega Drive in Hülle und Fülle, doch Tiger Hell sticht aus der Masse heraus: ein Luder in Modulform; strapaziös, aber unwiderstehlich.
Parfaitement réalisé, bien qu'il ralentisse un peu lorsque l'écran est surchargé, ce Shoot'Em Up classique reste tout à fait correct.
Twin Cobra is a fun shooter with lots of power-ups to satisfy the shooter fan. Listen to some cranking tunes and blast your way through the enemy tanks!! This game is a lot of fun to play, but it would have been nice if they kept the two-player option in the game, like the arcade.
Personally I loved the Genesis version of Twin Cobra. I still remember back when I was a kid how hard the game was and me screaming at the TV screen all the time. The game still gives me headaches from time to time due to its brutally difficulty. This is one of those shmups that make you want to throw the controller on the ground many times (better buy backup controllers!). Despite knowing that the TurboGrafx-16 port is a little better, I still go back to the Genesis port for its difficulty (hurt me!). Shmups fans might like it, but the rest you had been warned that it can cause headaches.
Having enjoyed the quite addictive PC Engine version of this vertical scroller. I was rather disappointed to find that the Megadrive version falls down drastically, both in audio-visual and playability aspects. In the end, it's 'just another blast', and not a very good one at that.
Larger enemies appear to "glisten" as they take damage, which looks totally stupid. Four weapons are available, and each can be powered-up. Unfortunately, power-up icons tend to linger at the top of the screen, making them hazardous to obtain. At the other extreme, the pain-in-the-butt "weapon change" icons are hard to avoid! Don't forget to unleash your bombs when the screen becomes crowded - they're very effective. After your copter is shot down, it takes a few seconds for the game to resume, and this unnecessary pause annoyed me to no end. Twin Cobra's difficulty is extreme, so you'll probably need to set the skill level to "easy A" if you aspire to conquer the first stage. The game's music is spirited enough but gets repetitive. I have a lot of bones to pick with Twin Cobra, but that didn't prevent me from replaying it over and over again. The game succeeds in spite of itself. It seems like the more pissed off I became, the more I wanted to play.